split up application in two different sub-applications

This commit is contained in:
Denis 2023-12-12 23:46:08 +01:00
parent 7e91e73327
commit 00fb3a02e3
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GPG key ID: DD9B63F805CF5C03
20 changed files with 441 additions and 210 deletions

107
dev_out.c
View file

@ -1,8 +1,10 @@
#include "dev_out.h"
#include "devices_status.h"
#include "message.h"
#include "virt_ds4.h"
#include "virt_ds5.h"
#include <pthread.h>
static void handle_incoming_message_gamepad_action(
const in_message_gamepad_action_t *const msg_payload,
@ -219,7 +221,22 @@ void *dev_out_thread_func(void *ptr) {
}
} else {
FD_ZERO(&read_fds);
FD_SET(dev_out->in_message_pipe_fd, &read_fds);
if (dev_out->communication.type == ipc_unix_pipe) {
FD_SET(dev_out->communication.endpoint.pipe.in_message_pipe_fd, &read_fds);
} else if (dev_out->communication.type == ipc_server_sockets) {
if (pthread_mutex_lock(&dev_out->communication.endpoint.ssocket.mutex) == 0) {
for (int i = 0; i < MAX_CONNECTED_CLIENTS; ++i) {
const int fd = dev_out->communication.endpoint.ssocket.clients[i];
if (fd > 0) {
FD_SET(fd, &read_fds);
}
}
pthread_mutex_unlock(&dev_out->communication.endpoint.ssocket.mutex);
}
}
// TODO: FD_SET(current_mouse_fd, &read_fds);
// TODO: FD_SET(current_keyboard_fd, &read_fds);
FD_SET(current_gamepad_fd, &read_fds);
@ -242,23 +259,93 @@ void *dev_out_thread_func(void *ptr) {
continue;
}
if (FD_ISSET(current_gamepad_fd, &read_fds)) {
const uint64_t prev_leds_events_count = dev_out->dev_stats.gamepad.leds_events_count;
const uint64_t prev_motors_events_count = dev_out->dev_stats.gamepad.rumble_events_count;
out_message_t out_msgs[4];
size_t out_msgs_count = 0;
if (current_gamepad == GAMEPAD_DUALSENSE) {
virt_dualsense_event(&controller_data.ds5, &dev_out->dev_stats.gamepad, dev_out->out_message_pipe_fd);
virt_dualsense_event(&controller_data.ds5, &dev_out->dev_stats.gamepad);
} else if (current_gamepad == GAMEPAD_DUALSHOCK) {
virt_dualshock_event(&controller_data.ds4, &dev_out->dev_stats.gamepad, dev_out->out_message_pipe_fd);
virt_dualshock_event(&controller_data.ds4, &dev_out->dev_stats.gamepad);
}
const uint64_t current_leds_events_count = dev_out->dev_stats.gamepad.leds_events_count;
const uint64_t current_motors_events_count = dev_out->dev_stats.gamepad.rumble_events_count;
if (current_leds_events_count != prev_leds_events_count) {
const out_message_t msg = {
.type = OUT_MSG_TYPE_LEDS,
.data = {
.leds = {
.r = dev_out->dev_stats.gamepad.leds_colors[0],
.g = dev_out->dev_stats.gamepad.leds_colors[1],
.b = dev_out->dev_stats.gamepad.leds_colors[2],
}
}
};
out_msgs[out_msgs_count++] = msg;
}
if (current_motors_events_count != prev_motors_events_count) {
const out_message_t msg = {
.type = OUT_MSG_TYPE_RUMBLE,
.data = {
.rumble = {
.motors_left = dev_out->dev_stats.gamepad.motors_intensity[0],
.motors_right = dev_out->dev_stats.gamepad.motors_intensity[1],
}
}
};
out_msgs[out_msgs_count++] = msg;
}
// send out game-generated events to sockets
int fd = -1;
if (dev_out->communication.type == ipc_unix_pipe) {
fd = dev_out->communication.endpoint.pipe.out_message_pipe_fd;
} else if (dev_out->communication.type == ipc_server_sockets) {
}
}
if (FD_ISSET(dev_out->in_message_pipe_fd, &read_fds)) {
in_message_t incoming_message;
size_t in_message_pipe_read_res = read(dev_out->in_message_pipe_fd, (void*)&incoming_message, sizeof(in_message_t));
if (in_message_pipe_read_res == sizeof(in_message_t)) {
handle_incoming_message(&incoming_message, &dev_out->dev_stats);
} else {
fprintf(stderr, "Error reading from in_message_pipe_fd: got %zu bytes, expected %zu butes\n", in_message_pipe_read_res, sizeof(in_message_t));
// read and handle incoming data: this data is packed into in_message_t
if (dev_out->communication.type == ipc_unix_pipe) {
if (FD_ISSET(dev_out->communication.endpoint.pipe.in_message_pipe_fd, &read_fds)) {
in_message_t incoming_message;
const size_t in_message_pipe_read_res = read(dev_out->communication.endpoint.pipe.in_message_pipe_fd, (void*)&incoming_message, sizeof(in_message_t));
if (in_message_pipe_read_res == sizeof(in_message_t)) {
handle_incoming_message(&incoming_message, &dev_out->dev_stats);
} else {
fprintf(stderr, "Error reading from in_message_pipe_fd: got %zu bytes, expected %zu butes\n", in_message_pipe_read_res, sizeof(in_message_t));
}
}
} else if (dev_out->communication.type == ipc_server_sockets) {
if (pthread_mutex_lock(&dev_out->communication.endpoint.ssocket.mutex) == 0) {
for (int i = 0; i < MAX_CONNECTED_CLIENTS; ++i) {
const int fd = dev_out->communication.endpoint.ssocket.clients[i];
if ((fd > 0) && (FD_ISSET(fd, &read_fds))) {
in_message_t incoming_message;
const size_t in_message_pipe_read_res = read(fd, (void*)&incoming_message, sizeof(in_message_t));
if (in_message_pipe_read_res == sizeof(in_message_t)) {
handle_incoming_message(&incoming_message, &dev_out->dev_stats);
} else {
fprintf(stderr, "Error reading from in_message_pipe_fd: got %zu bytes, expected %zu butes\n", in_message_pipe_read_res, sizeof(in_message_t));
dev_out->communication.endpoint.ssocket.clients[i] = -1;
close(fd);
}
}
}
pthread_mutex_unlock(&dev_out->communication.endpoint.ssocket.mutex);
}
}
}
}