Keep gyro and gamepad separated

This commit is contained in:
Denis 2023-11-13 02:11:45 +01:00
parent 19e2bfa537
commit 01476a4884
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GPG key ID: DD9B63F805CF5C03
4 changed files with 20 additions and 21 deletions

17
main.c
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@ -4,14 +4,13 @@
#include "output_dev.h"
#include "platform.h"
queue_t gamepad_ev;
queue_t global_ev_queue;
static output_dev_t out_gamepadd_dev = {
.gamepad_fd = -1,
.imu_fd = -1,
.crtl_flags = 0x00000000U,
.queue = &gamepad_ev,
.queue = &global_ev_queue,
};
static iio_filters_t in_iio_filters = {
@ -22,7 +21,7 @@ static input_dev_t in_iio_dev = {
.dev_type = input_dev_type_iio,
.crtl_flags = 0x00000000U,
.iio_filters = &in_iio_filters,
.queue = &gamepad_ev,
.queue = &global_ev_queue,
.input_filter_fn = input_filter_imu_identity,
};
@ -34,7 +33,7 @@ static input_dev_t in_asus_kb_1_dev = {
.dev_type = input_dev_type_uinput,
.crtl_flags = 0x00000000U,
.ev_filters = &in_asus_kb_1_filters,
.queue = &gamepad_ev,
.queue = &global_ev_queue,
.input_filter_fn = input_filter_asus_kb,
};
@ -46,7 +45,7 @@ static input_dev_t in_asus_kb_2_dev = {
.dev_type = input_dev_type_uinput,
.crtl_flags = 0x00000000U,
.ev_filters = &in_asus_kb_2_filters,
.queue = &gamepad_ev,
.queue = &global_ev_queue,
.input_filter_fn = input_filter_asus_kb,
};
@ -58,7 +57,7 @@ static input_dev_t in_asus_kb_3_dev = {
.dev_type = input_dev_type_uinput,
.crtl_flags = 0x00000000U,
.ev_filters = &in_asus_kb_3_filters,
.queue = &gamepad_ev,
.queue = &global_ev_queue,
.input_filter_fn = input_filter_asus_kb,
};
@ -70,7 +69,7 @@ static input_dev_t in_xbox_dev = {
.dev_type = input_dev_type_uinput,
.crtl_flags = 0x00000000U,
.ev_filters = &in_xbox_filters,
.queue = &gamepad_ev,
.queue = &global_ev_queue,
.input_filter_fn = input_filter_identity,
};
@ -94,7 +93,7 @@ void sig_handler(int signo)
int main(int argc, char ** argv) {
init_global_mode();
queue_init(&gamepad_ev, 32);
queue_init(&global_ev_queue, 128);
int imu_fd = create_output_dev("/dev/uinput", output_dev_imu);
if (imu_fd < 0) {