all-in-one should now be able to exit correctly

This commit is contained in:
Denis 2023-12-13 15:16:40 +01:00
parent 2ca8e9ada3
commit 17fa95f779
No known key found for this signature in database
GPG key ID: DD9B63F805CF5C03
7 changed files with 129 additions and 57 deletions

108
dev_out.c
View file

@ -161,12 +161,12 @@ int64_t get_timediff_usec(const struct timeval *const past, const struct timeval
}
void *dev_out_thread_func(void *ptr) {
dev_out_data_t *const dev_out = (dev_out_data_t*)ptr;
dev_out_data_t *const dev_out_data = (dev_out_data_t*)ptr;
// Initialize device
devices_status_init(&dev_out->dev_stats);
devices_status_init(&dev_out_data->dev_stats);
dev_out_gamepad_device_t current_gamepad = dev_out->gamepad;
dev_out_gamepad_device_t current_gamepad = dev_out_data->gamepad;
union {
virt_dualshock_t ds4;
@ -206,33 +206,38 @@ void *dev_out_thread_func(void *ptr) {
fd_set read_fds;
for (;;) {
if (dev_out_data->flags & DEV_OUT_FLAG_EXIT) {
printf("Termination signal received -- exiting dev_out\n");
break;
}
gettimeofday(&now, NULL);
int64_t gamepad_time_diff_usecs = get_timediff_usec(&gamepad_last_hid_report_sent, &now);
if (gamepad_time_diff_usecs >= 1250) {
gamepad_last_hid_report_sent = now;
if (current_gamepad == GAMEPAD_DUALSENSE) {
virt_dualsense_compose(&controller_data.ds5, &dev_out->dev_stats.gamepad, tmp_buf);
virt_dualsense_compose(&controller_data.ds5, &dev_out_data->dev_stats.gamepad, tmp_buf);
virt_dualsense_send(&controller_data.ds5, tmp_buf);
} else if (current_gamepad == GAMEPAD_DUALSHOCK) {
virt_dualshock_compose(&controller_data.ds4, &dev_out->dev_stats.gamepad, tmp_buf);
virt_dualshock_compose(&controller_data.ds4, &dev_out_data->dev_stats.gamepad, tmp_buf);
virt_dualshock_send(&controller_data.ds4, tmp_buf);
}
} else {
FD_ZERO(&read_fds);
if (dev_out->communication.type == ipc_unix_pipe) {
FD_SET(dev_out->communication.endpoint.pipe.in_message_pipe_fd, &read_fds);
} else if (dev_out->communication.type == ipc_server_sockets) {
if (pthread_mutex_lock(&dev_out->communication.endpoint.ssocket.mutex) == 0) {
if (dev_out_data->communication.type == ipc_unix_pipe) {
FD_SET(dev_out_data->communication.endpoint.pipe.in_message_pipe_fd, &read_fds);
} else if (dev_out_data->communication.type == ipc_server_sockets) {
if (pthread_mutex_lock(&dev_out_data->communication.endpoint.ssocket.mutex) == 0) {
for (int i = 0; i < MAX_CONNECTED_CLIENTS; ++i) {
const int fd = dev_out->communication.endpoint.ssocket.clients[i];
const int fd = dev_out_data->communication.endpoint.ssocket.clients[i];
if (fd > 0) {
FD_SET(fd, &read_fds);
}
}
pthread_mutex_unlock(&dev_out->communication.endpoint.ssocket.mutex);
pthread_mutex_unlock(&dev_out_data->communication.endpoint.ssocket.mutex);
}
}
@ -247,7 +252,7 @@ void *dev_out_thread_func(void *ptr) {
};
int ready_fds = select(FD_SETSIZE, &read_fds, NULL, NULL, &timeout);
gamepad_status_qam_quirk_ext_time(&dev_out->dev_stats.gamepad, &now);
gamepad_status_qam_quirk_ext_time(&dev_out_data->dev_stats.gamepad, &now);
if (ready_fds == -1) {
const int err = errno;
@ -260,28 +265,28 @@ void *dev_out_thread_func(void *ptr) {
if (FD_ISSET(current_gamepad_fd, &read_fds)) {
const uint64_t prev_leds_events_count = dev_out->dev_stats.gamepad.leds_events_count;
const uint64_t prev_motors_events_count = dev_out->dev_stats.gamepad.rumble_events_count;
const uint64_t prev_leds_events_count = dev_out_data->dev_stats.gamepad.leds_events_count;
const uint64_t prev_motors_events_count = dev_out_data->dev_stats.gamepad.rumble_events_count;
out_message_t out_msgs[4];
size_t out_msgs_count = 0;
if (current_gamepad == GAMEPAD_DUALSENSE) {
virt_dualsense_event(&controller_data.ds5, &dev_out->dev_stats.gamepad);
virt_dualsense_event(&controller_data.ds5, &dev_out_data->dev_stats.gamepad);
} else if (current_gamepad == GAMEPAD_DUALSHOCK) {
virt_dualshock_event(&controller_data.ds4, &dev_out->dev_stats.gamepad);
virt_dualshock_event(&controller_data.ds4, &dev_out_data->dev_stats.gamepad);
}
const uint64_t current_leds_events_count = dev_out->dev_stats.gamepad.leds_events_count;
const uint64_t current_motors_events_count = dev_out->dev_stats.gamepad.rumble_events_count;
const uint64_t current_leds_events_count = dev_out_data->dev_stats.gamepad.leds_events_count;
const uint64_t current_motors_events_count = dev_out_data->dev_stats.gamepad.rumble_events_count;
if (current_leds_events_count != prev_leds_events_count) {
const out_message_t msg = {
.type = OUT_MSG_TYPE_LEDS,
.data = {
.leds = {
.r = dev_out->dev_stats.gamepad.leds_colors[0],
.g = dev_out->dev_stats.gamepad.leds_colors[1],
.b = dev_out->dev_stats.gamepad.leds_colors[2],
.r = dev_out_data->dev_stats.gamepad.leds_colors[0],
.g = dev_out_data->dev_stats.gamepad.leds_colors[1],
.b = dev_out_data->dev_stats.gamepad.leds_colors[2],
}
}
};
@ -294,8 +299,8 @@ void *dev_out_thread_func(void *ptr) {
.type = OUT_MSG_TYPE_RUMBLE,
.data = {
.rumble = {
.motors_left = dev_out->dev_stats.gamepad.motors_intensity[0],
.motors_right = dev_out->dev_stats.gamepad.motors_intensity[1],
.motors_left = dev_out_data->dev_stats.gamepad.motors_intensity[0],
.motors_right = dev_out_data->dev_stats.gamepad.motors_intensity[1],
}
}
};
@ -307,58 +312,58 @@ void *dev_out_thread_func(void *ptr) {
int fd = -1;
const size_t bytes_to_send = sizeof(out_message_t) * out_msgs_count;
if (dev_out->communication.type == ipc_unix_pipe) {
const int write_res = write(dev_out->communication.endpoint.pipe.out_message_pipe_fd, (void*)&out_msgs, bytes_to_send);
if (dev_out_data->communication.type == ipc_unix_pipe) {
const int write_res = write(dev_out_data->communication.endpoint.pipe.out_message_pipe_fd, (void*)&out_msgs, bytes_to_send);
if (write_res != bytes_to_send) {
fprintf(stderr, "Error in writing out_message to out_message_pipe: %d\n", write_res);
}
} else if (dev_out->communication.type == ipc_server_sockets) {
if (pthread_mutex_lock(&dev_out->communication.endpoint.ssocket.mutex) == 0) {
} else if (dev_out_data->communication.type == ipc_server_sockets) {
if (pthread_mutex_lock(&dev_out_data->communication.endpoint.ssocket.mutex) == 0) {
for (int i = 0; i < MAX_CONNECTED_CLIENTS; ++i) {
if (dev_out->communication.endpoint.ssocket.clients[i] > 0) {
const int write_res = write(dev_out->communication.endpoint.ssocket.clients[i], (void*)&out_msgs, bytes_to_send);
if (dev_out_data->communication.endpoint.ssocket.clients[i] > 0) {
const int write_res = write(dev_out_data->communication.endpoint.ssocket.clients[i], (void*)&out_msgs, bytes_to_send);
if (write_res != bytes_to_send) {
fprintf(stderr, "Error in writing out_message to socket number %d: %d\n", i, write_res);
close(dev_out->communication.endpoint.ssocket.clients[i]);
dev_out->communication.endpoint.ssocket.clients[i] = -1;
close(dev_out_data->communication.endpoint.ssocket.clients[i]);
dev_out_data->communication.endpoint.ssocket.clients[i] = -1;
}
}
}
pthread_mutex_unlock(&dev_out->communication.endpoint.ssocket.mutex);
pthread_mutex_unlock(&dev_out_data->communication.endpoint.ssocket.mutex);
}
}
}
// read and handle incoming data: this data is packed into in_message_t
if (dev_out->communication.type == ipc_unix_pipe) {
if (FD_ISSET(dev_out->communication.endpoint.pipe.in_message_pipe_fd, &read_fds)) {
if (dev_out_data->communication.type == ipc_unix_pipe) {
if (FD_ISSET(dev_out_data->communication.endpoint.pipe.in_message_pipe_fd, &read_fds)) {
in_message_t incoming_message;
const size_t in_message_pipe_read_res = read(dev_out->communication.endpoint.pipe.in_message_pipe_fd, (void*)&incoming_message, sizeof(in_message_t));
const size_t in_message_pipe_read_res = read(dev_out_data->communication.endpoint.pipe.in_message_pipe_fd, (void*)&incoming_message, sizeof(in_message_t));
if (in_message_pipe_read_res == sizeof(in_message_t)) {
handle_incoming_message(&incoming_message, &dev_out->dev_stats);
handle_incoming_message(&incoming_message, &dev_out_data->dev_stats);
} else {
fprintf(stderr, "Error reading from in_message_pipe_fd: got %zu bytes, expected %zu butes\n", in_message_pipe_read_res, sizeof(in_message_t));
}
}
} else if (dev_out->communication.type == ipc_server_sockets) {
if (pthread_mutex_lock(&dev_out->communication.endpoint.ssocket.mutex) == 0) {
} else if (dev_out_data->communication.type == ipc_server_sockets) {
if (pthread_mutex_lock(&dev_out_data->communication.endpoint.ssocket.mutex) == 0) {
for (int i = 0; i < MAX_CONNECTED_CLIENTS; ++i) {
const int fd = dev_out->communication.endpoint.ssocket.clients[i];
const int fd = dev_out_data->communication.endpoint.ssocket.clients[i];
if ((fd > 0) && (FD_ISSET(fd, &read_fds))) {
in_message_t incoming_message;
const size_t in_message_pipe_read_res = read(fd, (void*)&incoming_message, sizeof(in_message_t));
if (in_message_pipe_read_res == sizeof(in_message_t)) {
handle_incoming_message(&incoming_message, &dev_out->dev_stats);
handle_incoming_message(&incoming_message, &dev_out_data->dev_stats);
} else {
fprintf(stderr, "Error reading from socket number %d: got %zu bytes, expected %zu butes\n", i, in_message_pipe_read_res, sizeof(in_message_t));
close(dev_out->communication.endpoint.ssocket.clients[i]);
dev_out->communication.endpoint.ssocket.clients[i] = -1;
close(dev_out_data->communication.endpoint.ssocket.clients[i]);
dev_out_data->communication.endpoint.ssocket.clients[i] = -1;
}
}
}
pthread_mutex_unlock(&dev_out->communication.endpoint.ssocket.mutex);
pthread_mutex_unlock(&dev_out_data->communication.endpoint.ssocket.mutex);
}
}
@ -366,5 +371,22 @@ void *dev_out_thread_func(void *ptr) {
}
}
// close the output device
if (current_gamepad == GAMEPAD_DUALSENSE) {
virt_dualsense_close(&controller_data.ds5);
} else if (current_gamepad == GAMEPAD_DUALSHOCK) {
virt_dualshock_close(&controller_data.ds4);
}
// close every thread
if (pthread_mutex_lock(&dev_out_data->communication.endpoint.ssocket.mutex) == 0) {
for (int i = 0; i < MAX_CONNECTED_CLIENTS; ++i) {
close(dev_out_data->communication.endpoint.ssocket.clients[i]);
dev_out_data->communication.endpoint.ssocket.clients[i] = -1;
}
pthread_mutex_unlock(&dev_out_data->communication.endpoint.ssocket.mutex);
}
return NULL;
}