Properly support mouse
This commit is contained in:
parent
5c576d810b
commit
19e2bfa537
6 changed files with 96 additions and 63 deletions
12
input_dev.c
12
input_dev.c
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@ -19,6 +19,10 @@
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static const char *input_path = "/dev/input/";
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static const char *iio_path = "/sys/bus/iio/devices/";
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uint32_t input_filter_imu_identity(struct input_event* events, size_t* size, uint32_t* count) {
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return INPUT_FILTER_FLAGS_PRESERVE_TIME | INPUT_FILTER_FLAGS_IMU;
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}
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uint32_t input_filter_identity(struct input_event* events, size_t* size, uint32_t* count) {
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return INPUT_FILTER_FLAGS_NONE;
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}
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@ -26,6 +30,14 @@ uint32_t input_filter_identity(struct input_event* events, size_t* size, uint32_
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uint32_t input_filter_asus_kb(struct input_event* events, size_t* size, uint32_t* count) {
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static int F15_status = 0;
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if (events[0].type == EV_REL) {
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return INPUT_FILTER_FLAGS_MOUSE;
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} else if (events[0].type == EV_KEY) {
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if ((events[0].code == BTN_MIDDLE) || (events[0].code == BTN_LEFT) || (events[0].code == BTN_RIGHT)) {
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return INPUT_FILTER_FLAGS_MOUSE;
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}
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}
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if ((*count >= 2) && (events[0].type == EV_MSC) && (events[0].code == MSC_SCAN)) {
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if ((events[0].value == -13565784) && (events[1].type == EV_KEY) && (events[1].code == KEY_F18)) {
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if (events[1].value == 1) {
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@ -38,6 +38,8 @@ void *input_dev_thread_func(void *ptr);
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int open_and_hide_input();
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uint32_t input_filter_imu_identity(struct input_event* events, size_t* size, uint32_t* count);
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uint32_t input_filter_identity(struct input_event* events, size_t* size, uint32_t* count);
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uint32_t input_filter_asus_kb(struct input_event*, size_t*, uint32_t*);
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61
main.c
61
main.c
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@ -4,17 +4,12 @@
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#include "output_dev.h"
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#include "platform.h"
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queue_t imu_ev;
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queue_t gamepad_ev;
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static output_dev_t out_imu_dev = {
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.fd = -1,
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.crtl_flags = 0x00000000U,
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.queue = &imu_ev,
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};
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static output_dev_t out_gamepadd_dev = {
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.fd = -1,
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.gamepad_fd = -1,
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.imu_fd = -1,
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.crtl_flags = 0x00000000U,
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.queue = &gamepad_ev,
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};
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@ -27,8 +22,8 @@ static input_dev_t in_iio_dev = {
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.dev_type = input_dev_type_iio,
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.crtl_flags = 0x00000000U,
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.iio_filters = &in_iio_filters,
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.queue = &imu_ev,
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.input_filter_fn = input_filter_identity,
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.queue = &gamepad_ev,
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.input_filter_fn = input_filter_imu_identity,
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};
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static uinput_filters_t in_asus_kb_1_filters = {
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@ -80,7 +75,6 @@ static input_dev_t in_xbox_dev = {
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};
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void request_termination() {
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out_imu_dev.crtl_flags |= OUTPUT_DEV_CTRL_FLAG_EXIT;
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out_gamepadd_dev.crtl_flags |= OUTPUT_DEV_CTRL_FLAG_EXIT;
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in_xbox_dev.crtl_flags |= INPUT_DEV_CTRL_FLAG_EXIT;
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@ -101,25 +95,32 @@ int main(int argc, char ** argv) {
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init_global_mode();
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queue_init(&gamepad_ev, 32);
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queue_init(&imu_ev, 32);
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out_imu_dev.fd = create_output_dev("/dev/uinput", OUTPUT_DEV_NAME /*" - IMU"*/, output_dev_imu);
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if (out_imu_dev.fd < 0) {
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// TODO: free(imu_dev.events_list);
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// TODO: free(gamepadd_dev.events_list);
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int imu_fd = create_output_dev("/dev/uinput", output_dev_imu);
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if (imu_fd < 0) {
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fprintf(stderr, "Unable to create IMU virtual device\n");
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return EXIT_FAILURE;
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}
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out_gamepadd_dev.fd = create_output_dev("/dev/uinput", OUTPUT_DEV_NAME /*" - GamePad"*/, output_dev_gamepad);
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if (out_gamepadd_dev.fd < 0) {
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close(out_imu_dev.fd);
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// TODO: free(imu_dev.events_list);
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// TODO: free(gamepadd_dev.events_list);
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int gamepad_fd = create_output_dev("/dev/uinput", output_dev_gamepad);
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if (gamepad_fd < 0) {
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close(imu_fd);
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fprintf(stderr, "Unable to create gamepad virtual device\n");
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return EXIT_FAILURE;
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}
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int mouse_fd = create_output_dev("/dev/uinput", output_dev_mouse);
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if (mouse_fd < 0) {
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close(gamepad_fd);
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close(imu_fd);
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fprintf(stderr, "Unable to create mouse virtual device\n");
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return EXIT_FAILURE;
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}
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out_gamepadd_dev.gamepad_fd = gamepad_fd;
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out_gamepadd_dev.imu_fd = imu_fd;
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out_gamepadd_dev.mouse_fd = mouse_fd;
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/*
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__sighandler_t sigint_hndl = signal(SIGINT, sig_handler);
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if (sigint_hndl == SIG_ERR) {
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@ -130,17 +131,9 @@ int main(int argc, char ** argv) {
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int ret = 0;
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pthread_t imu_thread, gamepad_thread;
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pthread_t gamepad_thread;
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pthread_t xbox_thread, asus_kb_1_thread, asus_kb_2_thread, asus_kb_3_thread, iio_thread;
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const int imu_thread_creation = pthread_create(&imu_thread, NULL, output_dev_thread_func, (void*)(&out_imu_dev));
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if (imu_thread_creation != 0) {
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fprintf(stderr, "Error creating IMU output thread: %d\n", imu_thread_creation);
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ret = -1;
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request_termination();
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goto imu_thread_err;
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}
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const int gamepad_thread_creation = pthread_create(&gamepad_thread, NULL, output_dev_thread_func, (void*)(&out_gamepadd_dev));
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if (gamepad_thread_creation != 0) {
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fprintf(stderr, "Error creating gamepad output thread: %d\n", gamepad_thread_creation);
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@ -207,14 +200,8 @@ xbox_drv_thread_err:
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pthread_join(gamepad_thread, NULL);
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gamepad_thread_err:
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pthread_join(imu_thread, NULL);
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imu_thread_err:
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if (!(out_gamepadd_dev.fd < 0))
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close(out_gamepadd_dev.fd);
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if (!(out_imu_dev.fd < 0))
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close(out_imu_dev.fd);
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ioctl(gamepad_fd, UI_DEV_DESTROY);
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close(gamepad_fd);
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// TODO: free(imu_dev.events_list);
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// TODO: free(gamepadd_dev.events_list);
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@ -17,5 +17,7 @@ typedef struct message {
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#define INPUT_FILTER_FLAGS_NONE 0x00000000U
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#define INPUT_FILTER_FLAGS_DO_NOT_EMIT 0x00000001U
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#define INPUT_FILTER_FLAGS_PRESERVE_TIME 0x00000002U
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#define INPUT_FILTER_FLAGS_IMU 0x00000004U
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#define INPUT_FILTER_FLAGS_MOUSE 0x00000008U
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typedef uint32_t (*input_filter_t)(struct input_event*, size_t*, uint32_t*);
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75
output_dev.c
75
output_dev.c
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@ -4,7 +4,7 @@
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#include <linux/input-event-codes.h>
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#include <unistd.h>
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int create_output_dev(const char* uinput_path, const char* name, output_dev_type_t type) {
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int create_output_dev(const char* uinput_path, output_dev_type_t type) {
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int fd = open(uinput_path, O_WRONLY | O_NONBLOCK);
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if(fd < 0) {
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fd = -1;
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@ -13,11 +13,8 @@ int create_output_dev(const char* uinput_path, const char* name, output_dev_type
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}
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struct uinput_setup dev = {0};
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if (strlen(name) < UINPUT_MAX_NAME_SIZE) {
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strcpy(dev.name, name);
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} else {
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strncpy(dev.name, name, UINPUT_MAX_NAME_SIZE-1);
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}
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strncpy(dev.name, OUTPUT_DEV_NAME, UINPUT_MAX_NAME_SIZE-1);
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#if defined(OUTPUT_DEV_BUS_TYPE)
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dev.id.bustype = OUTPUT_DEV_BUS_TYPE;
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@ -39,9 +36,10 @@ int create_output_dev(const char* uinput_path, const char* name, output_dev_type
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case output_dev_imu: {
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ioctl(fd, UI_SET_PROPBIT, INPUT_PROP_ACCELEROMETER);
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ioctl(fd, UI_SET_EVBIT, EV_ABS);
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//ioctl(fd, UI_SET_EVBIT, EV_KEY);
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#if defined(INCLUDE_TIMESTAMP)
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ioctl(fd, UI_SET_EVBIT, EV_MSC);
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ioctl(fd, UI_SET_MSCBIT, MSC_TIMESTAMP);
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#endif
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ioctl(fd, UI_SET_ABSBIT, ABS_X);
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ioctl(fd, UI_SET_ABSBIT, ABS_Y);
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@ -149,11 +147,10 @@ int create_output_dev(const char* uinput_path, const char* name, output_dev_type
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case output_dev_gamepad: {
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//ioctl(fd, UI_SET_PROPBIT, INPUT_PROP_BUTTONPAD);
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ioctl(fd, UI_SET_EVBIT, EV_ABS);
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ioctl(fd, UI_SET_EVBIT, EV_REL);
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ioctl(fd, UI_SET_EVBIT, EV_KEY);
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ioctl(fd, UI_SET_EVBIT, EV_MSC);
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ioctl(fd, UI_SET_EVBIT, EV_SYN);
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#if defined(INCLUDE_TIMESTAMP)
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ioctl(fd, UI_SET_EVBIT, EV_MSC);
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ioctl(fd, UI_SET_MSCBIT, MSC_TIMESTAMP);
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#endif
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@ -181,6 +178,8 @@ int create_output_dev(const char* uinput_path, const char* name, output_dev_type
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ioctl(fd, UI_SET_KEYBIT, BTN_MODE);
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ioctl(fd, UI_SET_KEYBIT, BTN_THUMBL);
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ioctl(fd, UI_SET_KEYBIT, BTN_THUMBR);
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ioctl(fd, UI_SET_KEYBIT, BTN_THUMB);
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ioctl(fd, UI_SET_KEYBIT, BTN_THUMB2);
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ioctl(fd, UI_SET_KEYBIT, BTN_GEAR_DOWN);
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ioctl(fd, UI_SET_KEYBIT, BTN_GEAR_UP);
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ioctl(fd, UI_SET_KEYBIT, BTN_DPAD_UP);
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@ -188,16 +187,7 @@ int create_output_dev(const char* uinput_path, const char* name, output_dev_type
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ioctl(fd, UI_SET_KEYBIT, BTN_DPAD_LEFT);
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ioctl(fd, UI_SET_KEYBIT, BTN_DPAD_RIGHT);
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// mouse buttons
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ioctl(fd, UI_SET_KEYBIT, BTN_LEFT);
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ioctl(fd, UI_SET_KEYBIT, BTN_MIDDLE);
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ioctl(fd, UI_SET_KEYBIT, BTN_RIGHT);
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ioctl(fd, UI_SET_RELBIT, REL_X);
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ioctl(fd, UI_SET_RELBIT, REL_Y);
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ioctl(fd, UI_SET_RELBIT, REL_WHEEL);
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ioctl(fd, UI_SET_RELBIT, REL_WHEEL_HI_RES);
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ioctl(fd, UI_SET_KEYBIT, KEY_F12);
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//ioctl(fd, UI_SET_KEYBIT, KEY_F12);
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//ioctl(fd, UI_SET_KEYBIT, KEY_F15);
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//ioctl(fd, UI_SET_KEYBIT, KEY_F16);
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//ioctl(fd, UI_SET_KEYBIT, KEY_F17);
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@ -392,6 +382,41 @@ int create_output_dev(const char* uinput_path, const char* name, output_dev_type
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break;
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}
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case output_dev_mouse: {
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ioctl(fd, UI_SET_EVBIT, EV_REL);
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ioctl(fd, UI_SET_EVBIT, EV_KEY);
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ioctl(fd, UI_SET_EVBIT, EV_MSC);
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ioctl(fd, UI_SET_EVBIT, EV_SYN);
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#if defined(INCLUDE_TIMESTAMP)
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ioctl(fd, UI_SET_MSCBIT, MSC_TIMESTAMP);
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#endif
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ioctl(fd, UI_SET_KEYBIT, BTN_LEFT);
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ioctl(fd, UI_SET_KEYBIT, BTN_MIDDLE);
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ioctl(fd, UI_SET_KEYBIT, BTN_RIGHT);
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//ioctl(fd, UI_SET_KEYBIT, BTN_SIDE);
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//ioctl(fd, UI_SET_KEYBIT, BTN_EXTRA);
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ioctl(fd, UI_SET_RELBIT, REL_X);
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ioctl(fd, UI_SET_RELBIT, REL_Y);
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ioctl(fd, UI_SET_RELBIT, REL_WHEEL);
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ioctl(fd, UI_SET_RELBIT, REL_WHEEL_HI_RES);
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if(ioctl(fd, UI_DEV_SETUP, &dev) < 0) {
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fd = -1;
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close(fd);
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goto create_output_dev_err;
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}
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if(ioctl(fd, UI_DEV_CREATE) < 0) {
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fd = -1;
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close(fd);
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goto create_output_dev_err;
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}
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break;
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}
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default:
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// error
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close(fd);
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@ -407,8 +432,6 @@ void *output_dev_thread_func(void *ptr) {
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output_dev_t *out_dev = (output_dev_t*)ptr;
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struct timeval now = {0};
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const int fd = out_dev->fd;
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#if defined(INCLUDE_TIMESTAMP)
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gettimeofday(&now, NULL);
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__time_t secAtInit = now.tv_sec;
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@ -421,6 +444,13 @@ void *output_dev_thread_func(void *ptr) {
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if (pop_res == 0) {
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message_t *const msg = (message_t*)raw_ev;
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int fd = out_dev->gamepad_fd;
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if ((msg->flags & INPUT_FILTER_FLAGS_IMU) != 0) {
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fd = out_dev->imu_fd;
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} else if ((msg->flags & INPUT_FILTER_FLAGS_MOUSE) != 0) {
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fd = out_dev->mouse_fd;
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}
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for (uint32_t i = 0; i < msg->ev_count; ++i) {
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struct input_event ev = {
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.code = msg->ev[i].code,
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@ -505,8 +535,5 @@ void *output_dev_thread_func(void *ptr) {
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}
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}
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ioctl(fd, UI_DEV_DESTROY);
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close(fd);
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return NULL;
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}
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@ -52,16 +52,19 @@
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typedef enum output_dev_type {
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output_dev_gamepad,
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output_dev_imu,
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output_dev_mouse,
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} output_dev_type_t;
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typedef struct output_dev {
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int fd;
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int gamepad_fd;
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int imu_fd;
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int mouse_fd;
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volatile uint32_t crtl_flags;
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queue_t *queue;
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} output_dev_t;
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int create_output_dev(const char* uinput_path, const char* name, output_dev_type_t type);
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int create_output_dev(const char* uinput_path, output_dev_type_t type);
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void *output_dev_thread_func(void *ptr);
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