Improve controller
This commit is contained in:
parent
d9db4e7337
commit
4c729fe730
3 changed files with 9 additions and 7 deletions
4
main.c
4
main.c
|
|
@ -84,7 +84,7 @@ int main(int argc, char ** argv) {
|
|||
queue_init(&gamepad_ev, 32);
|
||||
queue_init(&imu_ev, 32);
|
||||
|
||||
out_imu_dev.fd = create_output_dev("/dev/uinput", OUTPUT_DEV_NAME /*" - ROGueENEMY" */, output_dev_imu);
|
||||
out_imu_dev.fd = create_output_dev("/dev/uinput", OUTPUT_DEV_NAME " - IMU", output_dev_imu);
|
||||
if (out_imu_dev.fd < 0) {
|
||||
// TODO: free(imu_dev.events_list);
|
||||
// TODO: free(gamepadd_dev.events_list);
|
||||
|
|
@ -92,7 +92,7 @@ int main(int argc, char ** argv) {
|
|||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
out_gamepadd_dev.fd = create_output_dev("/dev/uinput", OUTPUT_DEV_NAME /* " - ROGueENEMY" */, output_dev_gamepad);
|
||||
out_gamepadd_dev.fd = create_output_dev("/dev/uinput", OUTPUT_DEV_NAME " - GamePad", output_dev_gamepad);
|
||||
if (out_gamepadd_dev.fd < 0) {
|
||||
close(out_imu_dev.fd);
|
||||
// TODO: free(imu_dev.events_list);
|
||||
|
|
|
|||
|
|
@ -153,7 +153,8 @@ int create_output_dev(const char* uinput_path, const char* name, output_dev_type
|
|||
ioctl(fd, UI_SET_ABSBIT, ABS_RZ);
|
||||
ioctl(fd, UI_SET_ABSBIT, ABS_HAT0X);
|
||||
ioctl(fd, UI_SET_ABSBIT, ABS_HAT0Y);
|
||||
ioctl(fd, UI_SET_ABSBIT, ABS_MISC);
|
||||
ioctl(fd, UI_SET_ABSBIT, ABS_HAT2X);
|
||||
ioctl(fd, UI_SET_ABSBIT, ABS_HAT2Y);
|
||||
|
||||
ioctl(fd, UI_SET_KEYBIT, BTN_SOUTH);
|
||||
ioctl(fd, UI_SET_KEYBIT, BTN_EAST);
|
||||
|
|
@ -412,7 +413,7 @@ void *output_dev_thread_func(void *ptr) {
|
|||
if ((ev.type == EV_KEY) && (ev.code == KEY_F16)) {
|
||||
ev.code = BTN_MODE;
|
||||
} else if ((ev.type == EV_KEY) && (ev.code == KEY_PROG1)) { // To be wired to F16
|
||||
ev.code = BTN_TR2;
|
||||
ev.code = KEY_F12;
|
||||
} else if ((ev.type == EV_KEY) && (ev.code == KEY_F18)) { // To be wired to F16
|
||||
ev.code = BTN_GEAR_UP;
|
||||
} else if ((ev.type == EV_KEY) && (ev.code == KEY_F17)) { // To be wired to F16
|
||||
|
|
|
|||
|
|
@ -2,18 +2,19 @@
|
|||
|
||||
#include "queue.h"
|
||||
|
||||
/*
|
||||
// Emulates a "Generic" controller:
|
||||
#define OUTPUT_DEV_NAME "Generic Controller XD"
|
||||
#define OUTPUT_DEV_NAME "ROGueENEMY"
|
||||
#define OUTPUT_DEV_VENDOR_ID 0x108c
|
||||
#define OUTPUT_DEV_PRODUCT_ID 0x0323
|
||||
*/
|
||||
#define OUTPUT_DEV_VERSION 0x0111
|
||||
|
||||
/*
|
||||
// Emulates a steam controller
|
||||
#define OUTPUT_DEV_NAME "Steam Controller"
|
||||
#define OUTPUT_DEV_VENDOR_ID 0x28de
|
||||
#define OUTPUT_DEV_PRODUCT_ID 0x1102
|
||||
#define OUTPUT_DEV_VERSION 0x0111
|
||||
*/
|
||||
|
||||
/*
|
||||
//Emulates an Xbox one wireless controller:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue