Removed benchmarking stuff
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1 changed files with 0 additions and 9 deletions
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@ -45,8 +45,6 @@ static void handle_incoming_message_gamepad_set(
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const in_message_gamepad_set_element_t *const msg_payload,
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gamepad_status_t *const inout_gamepad
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) {
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static int numpackets = 0;
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static uint64_t lastsec = 0;
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switch (msg_payload->element) {
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case GAMEPAD_BTN_CROSS: {
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if (!in_settings->nintendo_layout) {
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@ -181,13 +179,6 @@ static void handle_incoming_message_gamepad_set(
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break;
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}
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case GAMEPAD_GYROSCOPE: {
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if (msg_payload->status.gyro.sample_time.tv_sec != lastsec) {
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//printf("%d\n", numpackets);
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lastsec = msg_payload->status.gyro.sample_time.tv_sec;
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numpackets = 0;
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} else {
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++numpackets;
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}
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inout_gamepad->last_gyro_motion_time = msg_payload->status.gyro.sample_time;
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inout_gamepad->raw_gyro[0] = msg_payload->status.gyro.x;
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inout_gamepad->raw_gyro[1] = msg_payload->status.gyro.y;
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