use a queue to send events to the output device
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8 changed files with 118 additions and 59 deletions
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@ -1,6 +1,6 @@
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#pragma once
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#include "rogue_enemy.h"
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#include "queue.h"
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#define INPUT_DEV_CTRL_FLAG_EXIT 0x00000001U
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@ -24,6 +24,8 @@ typedef struct input_dev {
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const iio_filters_t* iio_filters;
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volatile uint32_t crtl_flags;
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queue_t *queue;
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} input_dev_t;
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void *input_dev_thread_func(void *ptr);
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