From bb4ff25130ac4278d0abe552df5123a85dcfb130 Mon Sep 17 00:00:00 2001 From: Denis Date: Tue, 2 Jan 2024 23:06:51 +0100 Subject: [PATCH] pressing touchbar should also count as touchbar pressed because on the real hardware you cannot avoid that. --- virt_ds5.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/virt_ds5.c b/virt_ds5.c index bcbd2bd..c4308a2 100644 --- a/virt_ds5.c +++ b/virt_ds5.c @@ -1328,7 +1328,7 @@ void virt_dualsense_compose(virt_dualsense_t *const gamepad, gamepad_status_t *c memcpy(&out_shifted_buf[28], ×tamp, sizeof(timestamp)); // point of contact number 0 - out_shifted_buf[33] = in_device_status->touchpad_touch_num == -1 ? 0x80 : 0x7F; //contact + out_shifted_buf[33] = ((in_device_status->touchpad_touch_num == -1) && (!in_device_status->touchpad_press)) ? 0x80 : 0x7F; //contact out_shifted_buf[34] = in_device_status->touchpad_x & (int16_t)0x00FF; //x_lo out_shifted_buf[35] = (((in_device_status->touchpad_x & (int16_t)0x0F00) >> (int16_t)8) | ((in_device_status->touchpad_y & (int16_t)0x000F) << (int16_t)4)); // x_hi:4 y_lo:4 out_shifted_buf[36] = (in_device_status->touchpad_y & (int16_t)0x0FF0) >> (int16_t)4; //y_hi