#include "settings.h" #include void init_config(controller_settings_t *const conf) { conf->ff_gain = 100; conf->enable_qam = 0; conf->nintendo_layout = 0; conf->gamepad_output_device = 1; conf->rumble_dedicated_thread = 0; } int fill_config(controller_settings_t *const conf, const char* file) { int res = 0; config_t cfg; config_init(&cfg); const int config_read_res = config_read_file(&cfg, file); if (config_read_res != CONFIG_TRUE) { fprintf(stderr, "Error in reading config file: %s\n", config_error_text(&cfg)); goto fill_config_err; } int enable_qam; if (config_lookup_bool(&cfg, "enable_qam", &enable_qam) != CONFIG_FALSE) { conf->enable_qam = enable_qam; } else { fprintf(stderr, "enable_qam (bool) configuration not found. Default value will be used.\n"); } int ff_gain; if (config_lookup_int(&cfg, "ff_gain", &ff_gain) != CONFIG_FALSE) { if (ff_gain <= 100) { conf->ff_gain = (ff_gain == 100) ? 0xFFFF : ((int)0xFFFF / 100) * ff_gain; } else { fprintf(stderr, "ff_gain (int) must be a number between 0 and 100"); } } else { fprintf(stderr, "ff_gain (int) configuration not found. Default value will be used.\n"); } int nintendo_layout; if (config_lookup_bool(&cfg, "nintendo_layout", &nintendo_layout) != CONFIG_FALSE) { conf->nintendo_layout = nintendo_layout; } else { fprintf(stderr, "nintendo_layout (bool) configuration not found. Default value will be used.\n"); } int gamepad_output_device; if (config_lookup_int(&cfg, "gamepad_output_device", &gamepad_output_device) != CONFIG_FALSE) { conf->gamepad_output_device = gamepad_output_device; } else { fprintf(stderr, "gamepad_output_device (int) configuration not found. Default value will be used.\n"); } int rumble_dedicated_thread; if (config_lookup_bool(&cfg, "rumble_dedicated_thread", &rumble_dedicated_thread) != CONFIG_FALSE) { conf->rumble_dedicated_thread = rumble_dedicated_thread; } else { fprintf(stderr, "rumble_dedicated_thread (bool) configuration not found. Default value will be used.\n"); } config_destroy(&cfg); fill_config_err: return res; }