#include "rogue_enemy.h" int32_t div_round_closest(int32_t x, int32_t divisor) { const int32_t __x = x; const int32_t __d = divisor; return ((__x) > 0) == ((__d) > 0) ? (((__x) + ((__d) / 2)) / (__d)) : (((__x) - ((__d) / 2)) / (__d)); } int64_t div_round_closest_i64(int64_t x, int64_t divisor) { const int64_t __x = x; const int64_t __d = divisor; return ((__x) > 0) == ((__d) > 0) ? (((__x) + ((__d) / 2)) / (__d)) : (((__x) - ((__d) / 2)) / (__d)); } int64_t min_max_clamp(int64_t value, int64_t min, int64_t max) { if (value <= min) { return min; } else if (value >= max) { return max; } return value; } int64_t absolute_value(int64_t value) { if (value < 0) { return (int64_t)-1 * value; } return value; }