#include #include "input_dev.h" #include "output_dev.h" queue_t imu_ev; queue_t gamepad_ev; static output_dev_t out_imu_dev = { .fd = -1, .crtl_flags = 0x00000000U, .queue = &imu_ev, }; static output_dev_t out_gamepadd_dev = { .fd = -1, .crtl_flags = 0x00000000U, .queue = &gamepad_ev, }; static uinput_filters_t in_asus_kb_1_filters = { .name = "Asus Keyboard", }; static input_dev_t in_asus_kb_1_dev = { .dev_type = input_dev_type_uinput, .crtl_flags = 0x00000000U, .ev_filters = &in_asus_kb_1_filters, .queue = &gamepad_ev, }; static uinput_filters_t in_asus_kb_2_filters = { .name = "Asus Keyboard", }; static input_dev_t in_asus_kb_2_dev = { .dev_type = input_dev_type_uinput, .crtl_flags = 0x00000000U, .ev_filters = &in_asus_kb_2_filters, .queue = &gamepad_ev, }; static uinput_filters_t in_asus_kb_3_filters = { .name = "Asus Keyboard", }; static input_dev_t in_asus_kb_3_dev = { .dev_type = input_dev_type_uinput, .crtl_flags = 0x00000000U, .ev_filters = &in_asus_kb_3_filters, .queue = &gamepad_ev, }; static uinput_filters_t in_xbox_filters = { .name = "Microsoft X-Box 360 pad", }; static input_dev_t in_xbox_dev = { .dev_type = input_dev_type_uinput, .crtl_flags = 0x00000000U, .ev_filters = &in_xbox_filters, .queue = &gamepad_ev, }; void request_termination() { out_imu_dev.crtl_flags |= OUTPUT_DEV_CTRL_FLAG_EXIT; out_gamepadd_dev.crtl_flags |= OUTPUT_DEV_CTRL_FLAG_EXIT; in_xbox_dev.crtl_flags |= INPUT_DEV_CTRL_FLAG_EXIT; in_asus_kb_3_dev.crtl_flags |= INPUT_DEV_CTRL_FLAG_EXIT; in_asus_kb_2_dev.crtl_flags |= INPUT_DEV_CTRL_FLAG_EXIT; in_asus_kb_1_dev.crtl_flags |= INPUT_DEV_CTRL_FLAG_EXIT; } void sig_handler(int signo) { if (signo == SIGINT) { request_termination(); printf("received SIGINT\n"); } } int main(int argc, char ** argv) { queue_init(&gamepad_ev, 32); queue_init(&imu_ev, 32); out_imu_dev.fd = create_output_dev("/dev/uinput", OUTPUT_DEV_NAME " - IMU", output_dev_imu); if (out_imu_dev.fd < 0) { // TODO: free(imu_dev.events_list); // TODO: free(gamepadd_dev.events_list); fprintf(stderr, "Unable to create IMU virtual device\n"); return EXIT_FAILURE; } out_gamepadd_dev.fd = create_output_dev("/dev/uinput", OUTPUT_DEV_NAME " - GamePad", output_dev_gamepad); if (out_gamepadd_dev.fd < 0) { close(out_imu_dev.fd); // TODO: free(imu_dev.events_list); // TODO: free(gamepadd_dev.events_list); fprintf(stderr, "Unable to create gamepad virtual device\n"); return EXIT_FAILURE; } /* __sighandler_t sigint_hndl = signal(SIGINT, sig_handler); if (sigint_hndl == SIG_ERR) { fprintf(stderr, "Error registering SIGINT handler\n"); return EXIT_FAILURE; } */ int ret = 0; pthread_t imu_thread, gamepad_thread; pthread_t xbox_thread, asus_kb_1_thread, asus_kb_2_thread, asus_kb_3_thread; const int imu_thread_creation = pthread_create(&imu_thread, NULL, output_dev_thread_func, (void*)(&out_imu_dev)); if (imu_thread_creation != 0) { fprintf(stderr, "Error creating IMU output thread: %d\n", imu_thread_creation); ret = -1; request_termination(); goto imu_thread_err; } const int gamepad_thread_creation = pthread_create(&gamepad_thread, NULL, output_dev_thread_func, (void*)(&out_gamepadd_dev)); if (gamepad_thread_creation != 0) { fprintf(stderr, "Error creating gamepad output thread: %d\n", gamepad_thread_creation); ret = -1; request_termination(); goto gamepad_thread_err; } const int xbox_thread_creation = pthread_create(&xbox_thread, NULL, input_dev_thread_func, (void*)(&in_xbox_dev)); if (xbox_thread_creation != 0) { fprintf(stderr, "Error creating xbox input thread: %d\n", xbox_thread_creation); ret = -1; request_termination(); goto xbox_drv_thread_err; } const int asus_kb_1_thread_creation = pthread_create(&asus_kb_1_thread, NULL, input_dev_thread_func, (void*)(&in_asus_kb_1_dev)); if (asus_kb_1_thread_creation != 0) { fprintf(stderr, "Error creating asus keyboard (1) input thread: %d\n", asus_kb_1_thread_creation); ret = -1; request_termination(); goto asus_kb_1_thread_err; } const int asus_kb_2_thread_creation = pthread_create(&asus_kb_2_thread, NULL, input_dev_thread_func, (void*)(&in_asus_kb_2_dev)); if (asus_kb_2_thread_creation != 0) { fprintf(stderr, "Error creating asus keyboard (2) input thread: %d\n", asus_kb_2_thread_creation); ret = -1; request_termination(); goto asus_kb_2_thread_err; } const int asus_kb_3_thread_creation = pthread_create(&asus_kb_3_thread, NULL, input_dev_thread_func, (void*)(&in_asus_kb_3_dev)); if (asus_kb_3_thread_creation != 0) { fprintf(stderr, "Error creating asus keyboard (3) input thread: %d\n", asus_kb_3_thread_creation); ret = -1; request_termination(); goto asus_kb_3_thread_err; } pthread_join(asus_kb_3_thread, NULL); asus_kb_3_thread_err: pthread_join(asus_kb_2_thread, NULL); asus_kb_2_thread_err: pthread_join(asus_kb_1_thread, NULL); asus_kb_1_thread_err: pthread_join(xbox_thread, NULL); xbox_drv_thread_err: pthread_join(gamepad_thread, NULL); gamepad_thread_err: pthread_join(imu_thread, NULL); imu_thread_err: if (!(out_gamepadd_dev.fd < 0)) close(out_gamepadd_dev.fd); if (!(out_imu_dev.fd < 0)) close(out_imu_dev.fd); // TODO: free(imu_dev.events_list); // TODO: free(gamepadd_dev.events_list); return ret == 0 ? EXIT_SUCCESS : EXIT_FAILURE; }