#pragma once #include "rogue_enemy.h" #define INPUT_DEV_CTRL_FLAG_EXIT 0x00000001U typedef enum input_dev_type { input_dev_type_uinput, input_dev_type_iio, } input_dev_type_t; typedef struct uinput_filters { const char* name; } uinput_filters_t; typedef struct iio_filters { const char* name; } iio_filters_t; typedef struct input_dev { input_dev_type_t dev_type; const uinput_filters_t* ev_filters; const iio_filters_t* iio_filters; volatile uint32_t crtl_flags; } input_dev_t; void *input_dev_thread_func(void *ptr); int open_and_hide_input();