#include #include #include "input_dev.h" #include "dev_in.h" #include "dev_out.h" #include "settings.h" #include "rog_ally.h" #include "legion_go.h" /* logic_t global_logic; static output_dev_t out_gamepadd_dev = { .logic = &global_logic, }; void sig_handler(int signo) { if (signo == SIGINT) { logic_request_termination(&global_logic); printf("Received SIGINT\n"); } } */ static const char* configuration_file = "/etc/ROGueENEMY/config.cfg"; dev_in_data_t dev_in_thread_data; dev_out_data_t dev_out_thread_data; controller_settings_t settings; int main(int argc, char ** argv) { int ret = 0; init_config(&settings); fill_config(&settings, configuration_file); /* const int logic_creation_res = logic_create(&global_logic); if (logic_creation_res < 0) { fprintf(stderr, "Unable to create logic: %d", logic_creation_res); return EXIT_FAILURE; } */ input_dev_composite_t* in_devs = NULL; int dmi_name_fd = open("/sys/class/dmi/id/board_name", O_RDONLY | O_NONBLOCK); if (dmi_name_fd < 0) { fprintf(stderr, "Cannot get the board name\n"); return EXIT_FAILURE; } char bname[256]; memset(bname, 0, sizeof(bname)); read(dmi_name_fd, bname, sizeof(bname)); if (strstr(bname, "RC71L") != NULL) { printf("Running in an Asus ROG Ally device\n"); in_devs = rog_ally_device_def(&settings); } else if (strstr(bname, "LNVNB161216")) { printf("Running in an Lenovo Legion Go device\n"); in_devs = legion_go_device_def(&settings); } close(dmi_name_fd); int dev_in_thread_creation = -1; int dev_out_thread_creation = -1; int out_message_pipes[2]; pipe(out_message_pipes); int in_message_pipes[2]; pipe(in_message_pipes); // populate the input device thread data dev_in_thread_data.timeout_ms = 400; dev_in_thread_data.in_message_pipe_fd = in_message_pipes[1]; dev_in_thread_data.out_message_pipe_fd = out_message_pipes[0]; dev_in_thread_data.input_dev_decl = in_devs; // populate the output device thread data //dev_out_thread_data.timeout_ms = 400; dev_out_thread_data.in_message_pipe_fd = in_message_pipes[0]; dev_out_thread_data.out_message_pipe_fd = out_message_pipes[1]; dev_out_thread_data.gamepad = GAMEPAD_DUALSENSE; pthread_t dev_in_thread; dev_in_thread_creation = pthread_create(&dev_in_thread, NULL, dev_in_thread_func, (void*)(&dev_in_thread_data)); if (dev_in_thread_creation != 0) { fprintf(stderr, "Error creating dev_in thread: %d\n", dev_in_thread_creation); ret = -1; //logic_request_termination(&global_logic); goto main_err; } pthread_t dev_out_thread; dev_out_thread_creation = pthread_create(&dev_out_thread, NULL, dev_out_thread_func, (void*)(&dev_out_thread_data)); if (dev_out_thread_creation != 0) { fprintf(stderr, "Error creating dev_out thread: %d\n", dev_out_thread_creation); ret = -1; //logic_request_termination(&global_logic); goto main_err; } /* // TODO: once the application is able to exit de-comment this __sighandler_t sigint_hndl = signal(SIGINT, sig_handler); if (sigint_hndl == SIG_ERR) { fprintf(stderr, "Error registering SIGINT handler\n"); return EXIT_FAILURE; } */ main_err: if (dev_in_thread_creation == 0) { pthread_join(dev_in_thread, NULL); } if (dev_out_thread_creation == 0) { pthread_join(dev_out_thread, NULL); } return ret == 0 ? EXIT_SUCCESS : EXIT_FAILURE; }