ROGueENEMY/message.h

85 lines
1.8 KiB
C

#pragma once
#include "imu_message.h"
#define EV_MESSAGE_FLAGS_PRESERVE_TIME 0x00000001U
#define EV_MESSAGE_FLAGS_IMU 0x00000002U
#define EV_MESSAGE_FLAGS_MOUSE 0x00000004U
#define MAX_EVDEV_EVENTS_IN_MESSAGE 16
typedef enum in_message_gamepad_btn {
GAMEPAD_BTN_A,
GAMEPAD_BTN_B,
GAMEPAD_BTN_X,
GAMEPAD_BTN_Y,
GAMEPAD_BTN_START,
GAMEPAD_BTN_SELECT,
GAMEPAD_BTN_L1,
GAMEPAD_BTN_R1,
GAMEPAD_BTN_L2,
GAMEPAD_BTN_R2,
GAMEPAD_BTN_L3,
GAMEPAD_BTN_R3,
} __packed in_message_gamepad_btn_t;
typedef struct in_message_gamepad_btn_change {
in_message_gamepad_btn_t button;
uint8_t status;
} __packed in_message_gamepad_btn_change_t;
typedef enum in_message_gamepad_delta_type {
GAMEPAD_DELTA_BTN,
} __packed in_message_gamepad_delta_type_t;
typedef struct in_message_gamepad_delta {
in_message_gamepad_delta_type_t type;
union {
in_message_gamepad_btn_change_t btn;
} data;
} __packed in_message_gamepad_delta_t;
typedef enum in_in_message_type {
IN_MSG_TYPE_BTN,
IN_MSG_TYPE_SENSOR,
IN_MSG_TYPE_MACRO,
} __packed in_message_type_t;
typedef struct in_message {
in_message_type_t type;
union {
//imu_in_message_t imu;
in_message_gamepad_delta_t gamepad_delta;
} data;
} __packed in_message_t;
typedef struct out_message_rumble {
uint16_t strong_magnitude;
uint16_t weak_magnitude;
} __packed out_message_rumble_t;
typedef struct out_message_leds {
uint8_t r;
uint8_t g;
uint8_t b;
} __packed out_message_leds_t;
typedef enum out_message_type {
OUT_MSG_TYPE_RUMBLE = 0,
OUT_MSG_TYPE_LEDS,
} __packed out_message_type_t;
typedef struct out_message {
out_message_type_t type;
union {
out_message_rumble_t rumble;
out_message_leds_t leds;
} data;
} __packed out_message_t;