94 lines
2 KiB
C
94 lines
2 KiB
C
#pragma once
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#include "imu_message.h"
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#define EV_MESSAGE_FLAGS_PRESERVE_TIME 0x00000001U
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#define EV_MESSAGE_FLAGS_IMU 0x00000002U
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#define EV_MESSAGE_FLAGS_MOUSE 0x00000004U
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typedef enum in_message_gamepad_btn {
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GAMEPAD_BTN_CROSS,
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GAMEPAD_BTN_CIRCLE,
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GAMEPAD_BTN_SQUARE,
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GAMEPAD_BTN_TRIANGLE,
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GAMEPAD_BTN_OPTION,
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GAMEPAD_BTN_SHARE,
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GAMEPAD_BTN_L1,
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GAMEPAD_BTN_R1,
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GAMEPAD_BTN_L2_TRIGGER,
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GAMEPAD_BTN_R2_TRIGGER,
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GAMEPAD_BTN_L3,
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GAMEPAD_BTN_R3,
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GAMEPAD_BTN_L4,
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GAMEPAD_BTN_R4,
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GAMEPAD_BTN_L5,
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GAMEPAD_BTN_R5,
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GAMEPAD_BTN_TOUCHPAD,
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GAMEPAD_LEFT_JOYSTICK_X,
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GAMEPAD_LEFT_JOYSTICK_Y,
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GAMEPAD_RIGHT_JOYSTICK_X,
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GAMEPAD_RIGHT_JOYSTICK_Y,
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GAMEPAD_DPAD_X,
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GAMEPAD_DPAD_Y,
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} in_gamepad_element_t;
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typedef struct in_message_gamepad_set_element {
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in_gamepad_element_t element;
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union {
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uint8_t btn;
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int32_t joystick_pos;
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int8_t dpad; // -1 | 0 | +1
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} status;
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} in_message_gamepad_set_element_t;
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typedef enum in_message_gamepad_action {
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GAMEPAD_ACTION_PRESS_AND_RELEASE_CENTER,
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GAMEPAD_ACTION_OPEN_STEAM_QAM,
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} in_message_gamepad_action_t;
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typedef enum in_in_message_type {
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GAMEPAD_SET_ELEMENT,
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GAMEPAD_ACTION,
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} in_message_type_t;
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typedef struct in_message {
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in_message_type_t type;
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union {
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//imu_in_message_t imu;
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in_message_gamepad_action_t action;
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in_message_gamepad_set_element_t gamepad_set;
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} data;
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} in_message_t;
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typedef struct out_message_rumble {
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uint8_t motors_left;
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uint8_t motors_right;
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} out_message_rumble_t;
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typedef struct out_message_leds {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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} out_message_leds_t;
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typedef enum out_message_type {
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OUT_MSG_TYPE_RUMBLE = 0,
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OUT_MSG_TYPE_LEDS,
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} out_message_type_t;
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typedef struct out_message {
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out_message_type_t type;
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union {
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out_message_rumble_t rumble;
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out_message_leds_t leds;
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} data;
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} out_message_t;
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