80 lines
1.8 KiB
C
80 lines
1.8 KiB
C
#pragma once
|
|
|
|
#include "platform.h"
|
|
#include "queue.h"
|
|
|
|
#define PRESS_AND_RELEASE_DURATION_FOR_CENTER_BUTTON_MS 200
|
|
|
|
#define GAMEPAD_STATUS_FLAGS_PRESS_AND_REALEASE_CENTER 0x00000001U
|
|
|
|
typedef struct gamepad_status {
|
|
|
|
int32_t joystick_positions[2][2]; // [0 left | 1 right][x axis | y axis]
|
|
|
|
uint8_t dpad; // 0x00 x - | 0x01 x -> | 0x02 x <- | 0x00 y - | 0x10 y ^ | 0x10 y . |
|
|
|
|
uint8_t l2_trigger;
|
|
uint8_t r2_trigger;
|
|
|
|
uint8_t triangle;
|
|
uint8_t circle;
|
|
uint8_t cross;
|
|
uint8_t square;
|
|
|
|
uint8_t l1;
|
|
uint8_t r1;
|
|
|
|
uint8_t r3;
|
|
uint8_t l3;
|
|
|
|
uint8_t option;
|
|
uint8_t share;
|
|
uint8_t center;
|
|
|
|
struct timeval last_motion_time;
|
|
|
|
double gyro[3]; // | x, y, z| right-hand-rules -- in rad/s
|
|
double accel[3]; // | x, y, z| positive: right, up, towards player -- in m/s^2
|
|
|
|
int16_t raw_gyro[3];
|
|
int16_t raw_accel[3];
|
|
|
|
uint32_t flags;
|
|
|
|
} gamepad_status_t;
|
|
|
|
#define LOGIC_FLAGS_VIRT_DS4_ENABLE 0x00000001U
|
|
#define LOGIC_FLAGS_PLATFORM_ENABLE 0x00000002U
|
|
|
|
typedef enum gamepad_output {
|
|
GAMEPAD_OUTPUT_EVDEV = 0,
|
|
GAMEPAD_OUTPUT_DS4,
|
|
} gamepad_output_t;
|
|
|
|
typedef struct logic {
|
|
|
|
rc71l_platform_t platform;
|
|
|
|
pthread_mutex_t gamepad_mutex;
|
|
gamepad_status_t gamepad;
|
|
|
|
queue_t input_queue;
|
|
|
|
pthread_t virt_ds4_thread;
|
|
|
|
uint32_t flags;
|
|
|
|
// the mutex is not needed if only one thread is writing this and others are checking with equality
|
|
//pthread_mutex_t gamepad_output_mutex;
|
|
gamepad_output_t gamepad_output;
|
|
} logic_t;
|
|
|
|
int logic_create(logic_t *const logic);
|
|
|
|
int is_rc71l_ready(const logic_t *const logic);
|
|
|
|
int logic_copy_gamepad_status(logic_t *const logic, gamepad_status_t *const out);
|
|
|
|
int logic_begin_status_update(logic_t *const logic);
|
|
|
|
void logic_end_status_update(logic_t *const logic);
|