ROGueENEMY/logic.h
2023-11-17 23:07:16 +01:00

71 lines
No EOL
1.5 KiB
C

#pragma once
#include "platform.h"
#include "queue.h"
typedef enum dpad_status {
DPAD_N = 0,
DPAD_NE = 1,
DPAD_E = 2,
DPAD_SE = 3,
DPAD_S = 4,
DPAD_SW = 5,
DPAD_W = 6,
DPAD_NW = 7,
DPAD_RELEASED = 0x08,
} dpad_status_t;
typedef struct gamepad_status {
uint8_t joystick_positions[2][2]; // [0 left | 1 right][x axis | y axis]
dpad_status_t dpad;
uint8_t l2_trigger;
uint8_t r2_trigger;
uint8_t triangle;
uint8_t circle;
uint8_t cross;
uint8_t square;
int16_t gyro_x; // follows right-hand-rules
int16_t gyro_y; // follows right-hand-rules
int16_t gyro_z; // follows right-hand-rules
int16_t accel_x; // positive: right
int16_t accel_y; // positive: up
int16_t accel_z; // positive: towards player
//uint8_t
} gamepad_status_t;
#define LOGIC_FLAGS_VIRT_DS4_ENABLE 0x00000001U
#define LOGIC_FLAGS_PLATFORM_ENABLE 0x00000002U
typedef struct logic {
rc71l_platform_t platform;
pthread_mutex_t gamepad_mutex;
gamepad_status_t gamepad;
queue_t input_queue;
pthread_t virt_ds4_thread;
volatile uint32_t flags;
} logic_t;
int logic_create(logic_t *const logic);
int is_rc71l_ready(const logic_t *const logic);
int logic_copy_gamepad_status(logic_t *const logic, gamepad_status_t *const out);
int logic_begin_status_update(logic_t *const logic);
void logic_end_status_update(logic_t *const logic);