199 lines
6 KiB
C
199 lines
6 KiB
C
#include "virt_ds4.h"
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#include "virt_ds5.h"
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#include "virt_evdev.h"
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#include "virt_mouse_kbd.h"
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static const char* configuration_file = "/etc/ROGueENEMY/config.cfg";
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int logic_create(logic_t *const logic) {
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int ret = 0;
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logic->flags = 0x00000000U;
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init_config(&logic->controller_settings);
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const int fill_config_res = fill_config(&logic->controller_settings, configuration_file);
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if (fill_config_res != 0) {
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fprintf(stderr, "Unable to fill configuration from file %s -- defaults will be used\n", configuration_file);
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}
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devices_status_init(&logic->dev_stats);
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ret = pthread_mutex_init(&logic->dev_stats.mutex, NULL);
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if (ret != 0) {
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fprintf(stderr, "Unable to create mutex: %d\n", ret);
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goto logic_create_err;
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}
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bool lizard_thread_started = false;
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const int init_platform_res = init_platform(&logic->platform);
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if (init_platform_res == 0) {
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printf("RC71L platform correctly initialized\n");
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logic->flags |= LOGIC_FLAGS_PLATFORM_ENABLE;
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if (is_mouse_mode(&logic->platform)) {
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printf("Device is in lizard mode\n");
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// TODO: start the appropriate output thread
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lizard_thread_started = true;
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}
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} else {
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fprintf(stderr, "Unable to initialize Asus RC71L MCU: %d\n", init_platform_res);
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}
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if (!lizard_thread_started) {
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logic_start_output_dev_thread(logic);
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}
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logic_create_err:
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return ret;
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}
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int is_rc71l_ready(const logic_t *const logic) {
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return logic->flags & LOGIC_FLAGS_PLATFORM_ENABLE;
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}
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void logic_terminate_output_thread(logic_t *const logic) {
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if (logic->virt_dev_thread_running) {
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void* thread_return = NULL;
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pthread_join(logic->virt_dev_thread, &thread_return);
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}
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}
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int logic_start_output_mouse_kbd_thread(logic_t *const logic) {
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logic->dev_stats.kbd.connected = true;
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const int ret = pthread_create(&logic->virt_dev_thread, NULL, virt_mouse_kbd_thread_func, (void*)(&logic->dev_stats));
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logic->virt_dev_thread_running = ret == 0;
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return ret;
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}
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int logic_start_output_dev_thread(logic_t *const logic) {
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logic->dev_stats.gamepad.connected = true;
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int ret = -EINVAL;
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switch (logic->controller_settings.gamepad_output_device) {
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case 0:
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ret = pthread_create(&logic->virt_dev_thread, NULL, virt_evdev_thread_func, (void*)(&logic->dev_stats));
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break;
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case 1:
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ret = pthread_create(&logic->virt_dev_thread, NULL, virt_ds5_thread_func, (void*)(&logic->dev_stats));
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break;
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case 2:
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ret = pthread_create(&logic->virt_dev_thread, NULL, virt_ds4_thread_func, (void*)(&logic->dev_stats));
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break;
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default:
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fprintf(stderr, "Invalid output device specified\n");
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ret = -EINVAL;
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break;
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}
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logic->virt_dev_thread_running = ret == 0;
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return ret;
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}
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/*
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int logic_copy_gamepad_status(logic_t *const logic, gamepad_status_t *const out) {
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int res = 0;
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res = pthread_mutex_lock(&logic->gamepad_mutex);
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if (res != 0) {
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goto logic_copy_gamepad_status_err;
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}
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static struct timeval press_time;
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if (logic->gamepad.flags & GAMEPAD_STATUS_FLAGS_PRESS_AND_REALEASE_CENTER) {
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struct timeval now;
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gettimeofday(&now, NULL);
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// Calculate elapsed time in milliseconds
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int64_t elapsed_time = (now.tv_sec - press_time.tv_sec) * 1000 +
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(now.tv_usec - press_time.tv_usec) / 1000;
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if (logic->gamepad.center) {
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// If the center button is pressed and at least X ms have passed
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if (elapsed_time >= PRESS_AND_RELEASE_DURATION_FOR_CENTER_BUTTON_MS) {
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logic->gamepad.center = 0;
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logic->gamepad.flags &= ~GAMEPAD_STATUS_FLAGS_PRESS_AND_REALEASE_CENTER;
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}
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} else {
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// If the center button is pressed
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logic->gamepad.center = 1;
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gettimeofday(&press_time, NULL);
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}
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} else if (logic->gamepad.flags & GAMEPAD_STATUS_FLAGS_OPEN_STEAM_QAM) {
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struct timeval now;
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gettimeofday(&now, NULL);
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static int releasing = 0;
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// Calculate elapsed time in milliseconds
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int64_t elapsed_time = (now.tv_sec - press_time.tv_sec) * 1000 +
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(now.tv_usec - press_time.tv_usec) / 1000;
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if ((logic->gamepad.center) && (!logic->gamepad.cross)) {
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if ((!releasing) && (elapsed_time >= PRESS_TIME_BEFORE_CROSS_BUTTON_MS)) {
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logic->gamepad.center = 1;
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logic->gamepad.cross = 1;
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press_time = now;
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} else if ((releasing) && (elapsed_time >= PRESS_TIME_AFTER_CROSS_BUTTON_MS)) {
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logic->gamepad.center = 0;
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logic->gamepad.cross = 0;
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press_time = now;
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logic->gamepad.flags &= ~GAMEPAD_STATUS_FLAGS_OPEN_STEAM_QAM;
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}
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} else if ((logic->gamepad.center) && (logic->gamepad.cross)) {
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if (elapsed_time >= PRESS_TIME_CROSS_BUTTON_MS) {
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logic->gamepad.center = 1;
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logic->gamepad.cross = 0;
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releasing = 1;
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press_time = now;
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}
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} else {
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logic->gamepad.center = 1;
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logic->gamepad.cross = 0;
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releasing = 0;
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gettimeofday(&press_time, NULL);
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}
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}
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*out = logic->gamepad;
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pthread_mutex_unlock(&logic->gamepad_mutex);
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logic_copy_gamepad_status_err:
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return res;
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}
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int logic_begin_status_update(logic_t *const logic) {
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int res = 0;
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res = pthread_mutex_lock(&logic->gamepad_mutex);
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if (res != 0) {
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goto logic_begin_status_update_err;
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}
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logic_begin_status_update_err:
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return res;
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}
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void logic_end_status_update(logic_t *const logic) {
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pthread_mutex_unlock(&logic->gamepad_mutex);
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}
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*/
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void logic_request_termination(logic_t *const logic) {
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logic->flags |= LOGIC_FLAGS_TERMINATION_REQUESTED;
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}
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int logic_termination_requested(logic_t *const logic) {
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return (logic->flags & LOGIC_FLAGS_TERMINATION_REQUESTED) != 0;
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}
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