184 lines
5.2 KiB
C
184 lines
5.2 KiB
C
#include <signal.h>
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#include "input_dev.h"
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#include "output_dev.h"
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ev_queue_t imu_ev;
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ev_queue_t gamepad_ev;
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static output_dev_t out_imu_dev = {
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.fd = -1,
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.crtl_flags = 0x00000000U,
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.queue = &imu_ev,
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};
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static output_dev_t out_gamepadd_dev = {
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.fd = -1,
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.crtl_flags = 0x00000000U,
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.queue = &gamepad_ev,
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};
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static uinput_filters_t in_asus_kb_1_filters = {
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.name = "Asus Keyboard",
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};
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static input_dev_t in_asus_kb_1_dev = {
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.dev_type = input_dev_type_uinput,
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.crtl_flags = 0x00000000U,
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.ev_filters = &in_asus_kb_1_filters,
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};
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static uinput_filters_t in_asus_kb_2_filters = {
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.name = "Asus Keyboard",
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};
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static input_dev_t in_asus_kb_2_dev = {
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.dev_type = input_dev_type_uinput,
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.crtl_flags = 0x00000000U,
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.ev_filters = &in_asus_kb_2_filters,
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};
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static uinput_filters_t in_asus_kb_3_filters = {
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.name = "Asus Keyboard",
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};
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static input_dev_t in_asus_kb_3_dev = {
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.dev_type = input_dev_type_uinput,
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.crtl_flags = 0x00000000U,
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.ev_filters = &in_asus_kb_3_filters,
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};
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static uinput_filters_t in_xbox_filters = {
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.name = "Microsoft X-Box 360 pad",
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};
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static input_dev_t in_xbox_dev = {
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.dev_type = input_dev_type_uinput,
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.crtl_flags = 0x00000000U,
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.ev_filters = &in_xbox_filters,
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};
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void request_termination() {
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out_imu_dev.crtl_flags |= OUTPUT_DEV_CTRL_FLAG_EXIT;
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out_gamepadd_dev.crtl_flags |= OUTPUT_DEV_CTRL_FLAG_EXIT;
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in_xbox_dev.crtl_flags |= INPUT_DEV_CTRL_FLAG_EXIT;
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in_asus_kb_3_dev.crtl_flags |= INPUT_DEV_CTRL_FLAG_EXIT;
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in_asus_kb_2_dev.crtl_flags |= INPUT_DEV_CTRL_FLAG_EXIT;
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in_asus_kb_1_dev.crtl_flags |= INPUT_DEV_CTRL_FLAG_EXIT;
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}
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void sig_handler(int signo)
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{
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if (signo == SIGINT) {
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request_termination();
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printf("received SIGINT\n");
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}
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}
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int main(int argc, char ** argv) {
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out_imu_dev.fd = create_output_dev("/dev/uinput", "Virtual IMU - ROGueENEMY", output_dev_imu);
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if (out_imu_dev.fd < 0) {
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// TODO: free(imu_dev.events_list);
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// TODO: free(gamepadd_dev.events_list);
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fprintf(stderr, "Unable to create IMU virtual device\n");
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return EXIT_FAILURE;
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}
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out_gamepadd_dev.fd = create_output_dev("/dev/uinput", "Virtual Controller - ROGueENEMY", output_dev_gamepad);
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if (out_gamepadd_dev.fd < 0) {
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close(out_imu_dev.fd);
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// TODO: free(imu_dev.events_list);
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// TODO: free(gamepadd_dev.events_list);
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fprintf(stderr, "Unable to create gamepad virtual device\n");
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return EXIT_FAILURE;
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}
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__sighandler_t sigint_hndl = signal(SIGINT, sig_handler);
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if (sigint_hndl == SIG_ERR) {
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fprintf(stderr, "Error registering SIGINT handler\n");
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return EXIT_FAILURE;
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}
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int ret = 0;
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pthread_t imu_thread, gamepad_thread;
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pthread_t xbox_thread, asus_kb_1_thread, asus_kb_2_thread, asus_kb_3_thread;
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const int imu_thread_creation = pthread_create(&imu_thread, NULL, output_dev_thread_func, (void*)(&out_imu_dev));
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if (imu_thread_creation != 0) {
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fprintf(stderr, "Error creating IMU output thread: %d\n", imu_thread_creation);
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ret = -1;
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request_termination();
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goto imu_thread_err;
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}
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const int gamepad_thread_creation = pthread_create(&gamepad_thread, NULL, output_dev_thread_func, (void*)(&out_gamepadd_dev));
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if (gamepad_thread_creation != 0) {
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fprintf(stderr, "Error creating gamepad output thread: %d\n", gamepad_thread_creation);
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ret = -1;
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request_termination();
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goto gamepad_thread_err;
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}
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const int xbox_thread_creation = pthread_create(&xbox_thread, NULL, input_dev_thread_func, (void*)(&in_xbox_dev));
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if (xbox_thread_creation != 0) {
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fprintf(stderr, "Error creating xbox input thread: %d\n", xbox_thread_creation);
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ret = -1;
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request_termination();
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goto xbox_drv_thread_err;
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}
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const int asus_kb_1_thread_creation = pthread_create(&asus_kb_1_thread, NULL, input_dev_thread_func, (void*)(&in_asus_kb_1_dev));
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if (asus_kb_1_thread_creation != 0) {
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fprintf(stderr, "Error creating asus keyboard (1) input thread: %d\n", asus_kb_1_thread_creation);
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ret = -1;
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request_termination();
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goto asus_kb_1_thread_err;
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}
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const int asus_kb_2_thread_creation = pthread_create(&asus_kb_2_thread, NULL, input_dev_thread_func, (void*)(&in_asus_kb_2_dev));
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if (asus_kb_2_thread_creation != 0) {
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fprintf(stderr, "Error creating asus keyboard (2) input thread: %d\n", asus_kb_2_thread_creation);
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ret = -1;
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request_termination();
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goto asus_kb_2_thread_err;
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}
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const int asus_kb_3_thread_creation = pthread_create(&asus_kb_3_thread, NULL, input_dev_thread_func, (void*)(&in_asus_kb_3_dev));
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if (asus_kb_3_thread_creation != 0) {
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fprintf(stderr, "Error creating asus keyboard (3) input thread: %d\n", asus_kb_3_thread_creation);
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ret = -1;
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request_termination();
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goto asus_kb_3_thread_err;
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}
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pthread_join(asus_kb_3_thread, NULL);
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asus_kb_3_thread_err:
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pthread_join(asus_kb_2_thread, NULL);
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asus_kb_2_thread_err:
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pthread_join(asus_kb_1_thread, NULL);
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asus_kb_1_thread_err:
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pthread_join(xbox_thread, NULL);
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xbox_drv_thread_err:
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pthread_join(gamepad_thread, NULL);
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gamepad_thread_err:
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pthread_join(imu_thread, NULL);
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imu_thread_err:
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if (!(out_gamepadd_dev.fd < 0))
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close(out_gamepadd_dev.fd);
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if (!(out_imu_dev.fd < 0))
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close(out_imu_dev.fd);
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// TODO: free(imu_dev.events_list);
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// TODO: free(gamepadd_dev.events_list);
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return ret == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
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}
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