ROGueENEMY/main.c
2023-11-02 16:12:02 +01:00

113 lines
2.6 KiB
C

#include <signal.h>
#include "input_dev.h"
#include "output_dev.h"
ev_queue_t imu_ev;
ev_queue_t gamepad_ev;
output_dev_t imu_dev = {
.fd = -1,
.crtl_flags = 0x00000000U,
.queue = &imu_ev,
};
output_dev_t gamepadd_dev = {
.fd = -1,
.crtl_flags = 0x00000000U,
.queue = &gamepad_ev,
};
input_dev_t in_asus_kb_1_dev = {
.crtl_flags = 0x00000000U,
};
input_dev_t in_asus_kb_2_dev = {
.crtl_flags = 0x00000000U,
};
input_dev_t in_asus_kb_3_dev = {
.crtl_flags = 0x00000000U,
};
input_dev_t in_asus_kb_4_dev = {
.crtl_flags = 0x00000000U,
};
input_dev_t in_xbox_dev = {
.crtl_flags = 0x00000000U,
};
void request_termination() {
imu_dev.crtl_flags |= OUTPUT_DEV_CTRL_FLAG_EXIT;
gamepadd_dev.crtl_flags |= OUTPUT_DEV_CTRL_FLAG_EXIT;
}
void sig_handler(int signo)
{
if (signo == SIGINT) {
request_termination();
printf("received SIGINT\n");
}
}
int main(int argc, char ** argv) {
imu_dev.fd = create_output_dev("/dev/uinput", "Virtual IMU - ROGueENEMY", output_dev_imu);
if (imu_dev.fd < 0) {
// TODO: free(imu_dev.events_list);
// TODO: free(gamepadd_dev.events_list);
fprintf(stderr, "Unable to create IMU virtual device\n");
return EXIT_FAILURE;
}
gamepadd_dev.fd = create_output_dev("/dev/uinput", "Virtual Controller - ROGueENEMY", output_dev_gamepad);
if (gamepadd_dev.fd < 0) {
close(imu_dev.fd);
fprintf(stderr, "Unable to create gamepad virtual device\n");
return EXIT_FAILURE;
}
__sighandler_t sigint_hndl = signal(SIGINT, sig_handler);
if (sigint_hndl == SIG_ERR) {
fprintf(stderr, "Error registering SIGINT handler\n");
return EXIT_FAILURE;
}
int ret = 0;
pthread_t imu_thread, gamepad_thread;
int imu_thread_creation = pthread_create(&imu_thread, NULL, output_dev_thread_func, (void*)(&imu_dev));
if (imu_thread_creation != 0) {
fprintf(stderr, "Error creating IMU output thread: %d\n", imu_thread_creation);
ret = -1;
request_termination();
goto imu_thread_err;
}
int gamepad_thread_creation = pthread_create(&gamepad_thread, NULL, output_dev_thread_func, (void*)(&gamepadd_dev));
if (gamepad_thread_creation != 0) {
fprintf(stderr, "Error creating gamepad output thread: %d\n", gamepad_thread_creation);
ret = -1;
request_termination();
goto gamepad_thread_err;
}
pthread_join(gamepad_thread, NULL);
gamepad_thread_err:
pthread_join(imu_thread, NULL);
imu_thread_err:
if (!(gamepadd_dev.fd < 0))
close(gamepadd_dev.fd);
if (!(imu_dev.fd < 0))
close(imu_dev.fd);
// TODO: free(imu_dev.events_list);
// TODO: free(gamepadd_dev.events_list);
return ret == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
}