ROGueENEMY/main.c
2023-12-06 00:32:51 +01:00

151 lines
3.8 KiB
C

#include <signal.h>
#include <stdlib.h>
#include "input_dev.h"
#include "output_dev.h"
#include "logic.h"
logic_t global_logic;
static output_dev_t out_gamepadd_dev = {
.logic = &global_logic,
};
static iio_filters_t in_iio_filters = {
.name = "bmi323",
};
static input_dev_t in_iio_dev = {
.dev_type = input_dev_type_iio,
.iio_filters = &in_iio_filters,
.logic = &global_logic,
//.input_filter_fn = input_filter_imu_identity,
};
static uinput_filters_t in_asus_kb_1_filters = {
.name = "Asus Keyboard",
};
static input_dev_t in_asus_kb_1_dev = {
.dev_type = input_dev_type_uinput,
.ev_filters = &in_asus_kb_1_filters,
.logic = &global_logic,
.ev_input_filter_fn = input_filter_asus_kb,
};
static uinput_filters_t in_asus_kb_2_filters = {
.name = "Asus Keyboard",
};
static input_dev_t in_asus_kb_2_dev = {
.dev_type = input_dev_type_uinput,
.ev_filters = &in_asus_kb_2_filters,
.logic = &global_logic,
.ev_input_filter_fn = input_filter_asus_kb,
};
static uinput_filters_t in_asus_kb_3_filters = {
.name = "Asus Keyboard",
};
static input_dev_t in_asus_kb_3_dev = {
.dev_type = input_dev_type_uinput,
.ev_filters = &in_asus_kb_3_filters,
.logic = &global_logic,
.ev_input_filter_fn = input_filter_asus_kb,
};
static uinput_filters_t in_xbox_filters = {
.name = "Microsoft X-Box 360 pad",
};
static input_dev_t in_xbox_dev = {
.dev_type = input_dev_type_uinput,
.ev_filters = &in_xbox_filters,
.logic = &global_logic,
.ev_input_filter_fn = input_filter_identity,
};
int start_input_devices(pthread_t *out_threads, input_dev_t **in_devs, uint16_t in_count) {
int ret = 0;
uint16_t i = 0;
for (i = 0; i < in_count; ++i) {
const int thread_creation = pthread_create(&out_threads[i], NULL, input_dev_thread_func, (void*)(in_devs[i]));
if (thread_creation != 0) {
fprintf(stderr, "Error creating input thread for device %d: %d\n", (int)i, thread_creation);
ret = -1;
// TODO: logic_request_termination(&global_logic);
goto start_input_devices_err;
}
}
start_input_devices_err:
return ret;
}
void sig_handler(int signo)
{
if (signo == SIGINT) {
logic_request_termination(&global_logic);
printf("received SIGINT\n");
}
}
int main(int argc, char ** argv) {
int ret = 0;
const int logic_creation_res = logic_create(&global_logic);
if (logic_creation_res < 0) {
fprintf(stderr, "Unable to create logic: %d", logic_creation_res);
return EXIT_FAILURE;
}
input_dev_t *in_devs[] = {
&in_xbox_dev,
&in_iio_dev,
&in_asus_kb_1_dev,
&in_asus_kb_2_dev,
&in_asus_kb_3_dev,
};
const uint16_t input_dev_count = (sizeof(in_devs) / sizeof(input_dev_t *));
pthread_t *out_threads = malloc(sizeof(pthread_t) * input_dev_count);
ret = start_input_devices(out_threads, in_devs, input_dev_count);
if (ret != 0) {
fprintf(stderr, "Unable to start input devices: %d -- terminating...\n", ret);
goto input_threads_err;
}
pthread_t gamepad_thread;
const int gamepad_thread_creation = pthread_create(&gamepad_thread, NULL, output_dev_thread_func, (void*)(&out_gamepadd_dev));
if (gamepad_thread_creation != 0) {
fprintf(stderr, "Error creating gamepad output thread: %d\n", gamepad_thread_creation);
ret = -1;
logic_request_termination(&global_logic);
goto gamepad_thread_err;
}
/*
// TODO: once the application is able to exit de-comment this
__sighandler_t sigint_hndl = signal(SIGINT, sig_handler);
if (sigint_hndl == SIG_ERR) {
fprintf(stderr, "Error registering SIGINT handler\n");
return EXIT_FAILURE;
}
*/
for (uint16_t j = 0; j < input_dev_count; ++j) {
pthread_join(out_threads[j], NULL);
}
pthread_join(gamepad_thread, NULL);
gamepad_thread_err:
input_threads_err:
return ret == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
}