<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<OpenGLAPI>
<category name="GL_ARB_invalidate_subdata" number="666">
  <function name="InvalidateTexSubImage" offset="assign">
    <param name="texture" type="GLuint"/>
    <param name="level" type="GLint"/>
    <param name="xoffset" type="GLint"/>
    <param name="yoffset" type="GLint"/>
    <param name="zoffset" type="GLint"/>
    <param name="width" type="GLsizei"/>
    <param name="height" type="GLsizei"/>
    <param name="depth" type="GLsizei"/>
  </function>

  <function name="InvalidateTexImage" offset="assign">
    <param name="texture" type="GLuint"/>
    <param name="level" type="GLint"/>
  </function>

  <function name="InvalidateBufferSubData" offset="assign">
    <param name="buffer" type="GLuint"/>
    <param name="offset" type="GLintptr"/>
    <param name="length" type="GLsizeiptr"/>
  </function>

  <function name="InvalidateBufferData" offset="assign">
    <param name="buffer" type="GLuint"/>
  </function>

  <function name="InvalidateSubFramebuffer" offset="assign" es2="3.0">
    <param name="target" type="GLenum"/>
    <param name="numAttachments" type="GLsizei" counter="true"/>
    <param name="attachments" type="const GLenum *" count="numAttachments"/>
    <param name="x" type="GLint"/>
    <param name="y" type="GLint"/>
    <param name="width" type="GLsizei"/>
    <param name="height" type="GLsizei"/>
  </function>

  <function name="InvalidateFramebuffer" offset="assign" es2="3.0">
    <param name="target" type="GLenum"/>
    <param name="numAttachments" type="GLsizei" counter="true"/>
    <param name="attachments" type="const GLenum *" count="numAttachments"/>
  </function>
</category>
</OpenGLAPI>
