<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<OpenGLAPI>

<category name="GL_ARB_ES2_compatibility" number="95">
    <enum name="FIXED" count="1"  value="0x140C"/>
    <enum name="LOW_FLOAT"                                    value="0x8DF0"/>
    <enum name="MEDIUM_FLOAT"                                 value="0x8DF1"/>
    <enum name="HIGH_FLOAT"                                   value="0x8DF2"/>
    <enum name="LOW_INT"                                      value="0x8DF3"/>
    <enum name="MEDIUM_INT"                                   value="0x8DF4"/>
    <enum name="HIGH_INT"                                     value="0x8DF5"/>
    <enum name="SHADER_BINARY_FORMATS"                        value="0x8DF8"/>
    <enum name="NUM_SHADER_BINARY_FORMATS"                    value="0x8DF9"/>
    <enum name="SHADER_COMPILER"                              value="0x8DFA"/>
    <enum name="MAX_VERTEX_UNIFORM_VECTORS"                   value="0x8DFB"/>
    <enum name="MAX_VARYING_VECTORS"                          value="0x8DFC"/>
    <enum name="MAX_FRAGMENT_UNIFORM_VECTORS"                 value="0x8DFD"/>

    <function name="GetShaderPrecisionFormat" offset="assign" es2="2.0">
        <param name="shadertype" type="GLenum"/>
        <param name="precisiontype" type="GLenum"/>
        <param name="range" type="GLint *"/>
        <param name="precision" type="GLint *"/>
    </function>

    <function name="ReleaseShaderCompiler" offset="assign" es2="2.0">
    </function>

    <function name="ShaderBinary" offset="assign" es2="2.0">
        <param name="n" type="GLsizei"/>
        <param name="shaders" type="const GLuint *"/>
        <param name="binaryformat" type="GLenum"/>
        <param name="binary" type="const GLvoid *"/>
        <param name="length" type="GLsizei"/>
    </function>

    <!-- from GL_OES_fixed_point -->
    <enum name="FIXED"                                    value="0x140C"/>
    <type name="fixed"   size="4"                                    />

    <!-- from GL_OES_read_format -->
    <enum name="IMPLEMENTATION_COLOR_READ_TYPE"           value="0x8B9A"/>
    <enum name="IMPLEMENTATION_COLOR_READ_FORMAT"         value="0x8B9B"/>

    <!-- from GL_OES_single_precision -->
    <function name="ClearDepthf" offset="assign" es1="1.0" es2="2.0">
        <param name="depth" type="GLclampf"/>
    </function>

    <function name="DepthRangef" offset="assign" es1="1.0" es2="2.0">
        <param name="zNear" type="GLclampf"/>
        <param name="zFar" type="GLclampf"/>
    </function>
</category>

</OpenGLAPI>
