<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<!-- Note: no GLX protocol info yet. -->

<OpenGLAPI>
   <category name="ARB_separate_shader_objects" number="97">
      <enum   name="ACTIVE_PROGRAM"                               value="0x8259"/>
      <enum   name="PROGRAM_PIPELINE_BINDING"                     value="0x825A"/>
      <enum   name="VERTEX_SHADER_BIT"                            value="0x00000001"/>
      <enum   name="FRAGMENT_SHADER_BIT"                          value="0x00000002"/>
      <enum   name="GEOMETRY_SHADER_BIT"                          value="0x00000004"/>
      <enum   name="TESS_CONTROL_SHADER_BIT"                      value="0x00000008"/>
      <enum   name="TESS_EVALUATION_SHADER_BIT"                   value="0x00000010"/>
      <enum   name="ALL_SHADER_BITS"                              value="0xFFFFFFFF"/>
      <enum   name="PROGRAM_SEPARABLE"                            value="0x8258"/>

      <function name="UseProgramStages" offset="assign">
         <param name="pipeline" type="GLuint" />
         <param name="stages" type="GLbitfield" />
         <param name="program" type="GLuint" />
      </function>
      <function name="ActiveShaderProgram" offset="assign">
         <param name="pipeline" type="GLuint" />
         <param name="program" type="GLuint" />
      </function>
      <function name="CreateShaderProgramv" offset="assign">
         <param name="type" type="GLenum" />
         <param name="count" type="GLsizei" />
         <param name="strings" type="const GLchar * const *" />
         <return type="GLuint"/>
      </function>
      <function name="BindProgramPipeline" offset="assign">
         <param name="pipeline" type="GLuint" />
      </function>
      <function name="DeleteProgramPipelines" offset="assign">
         <param name="n" type="GLsizei" />
         <param name="pipelines" type="const GLuint *" />
      </function>
      <function name="GenProgramPipelines" offset="assign">
         <param name="n" type="GLsizei" />
         <param name="pipelines" type="GLuint *" />
      </function>
      <function name="IsProgramPipeline" offset="assign">
         <param name="pipeline" type="GLuint" />
         <return type="GLboolean"/>
      </function>
      <!-- Function already included on ARB_get_program_binary.xml. Keep a commented
      version here for completeness -->
      <!--
      <function name="ProgramParameteri" offset="assign" es2="3.0">
         <param name="program" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="value" type="GLint"/>
      </function>
      -->
      <function name="GetProgramPipelineiv" offset="assign">
         <param name="pipeline" type="GLuint" />
         <param name="pname" type="GLenum" />
         <param name="params" type="GLint *" />
      </function>
      <function name="ProgramUniform1i" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLint" />
      </function>
      <function name="ProgramUniform2i" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLint" />
         <param name="y" type="GLint" />
      </function>
      <function name="ProgramUniform3i" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLint" />
         <param name="y" type="GLint" />
         <param name="z" type="GLint" />
      </function>
      <function name="ProgramUniform4i" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLint" />
         <param name="y" type="GLint" />
         <param name="z" type="GLint" />
         <param name="w" type="GLint" />
      </function>
      <function name="ProgramUniform1ui" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLuint" />
      </function>
      <function name="ProgramUniform2ui" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLuint" />
         <param name="y" type="GLuint" />
      </function>
      <function name="ProgramUniform3ui" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLuint" />
         <param name="y" type="GLuint" />
         <param name="z" type="GLuint" />
      </function>
      <function name="ProgramUniform4ui" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLuint" />
         <param name="y" type="GLuint" />
         <param name="z" type="GLuint" />
         <param name="w" type="GLuint" />
      </function>
      <function name="ProgramUniform1f" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLfloat" />
      </function>
      <function name="ProgramUniform2f" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLfloat" />
         <param name="y" type="GLfloat" />
      </function>
      <function name="ProgramUniform3f" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLfloat" />
         <param name="y" type="GLfloat" />
         <param name="z" type="GLfloat" />
      </function>
      <function name="ProgramUniform4f" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLfloat" />
         <param name="y" type="GLfloat" />
         <param name="z" type="GLfloat" />
         <param name="w" type="GLfloat" />
      </function>
      <function name="ProgramUniform1iv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLint *" />
      </function>
      <function name="ProgramUniform2iv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLint *" />
      </function>
      <function name="ProgramUniform3iv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLint *" />
      </function>
      <function name="ProgramUniform4iv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLint *" />
      </function>
      <function name="ProgramUniform1uiv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLuint *" />
      </function>
      <function name="ProgramUniform2uiv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLuint *" />
      </function>
      <function name="ProgramUniform3uiv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLuint *" />
      </function>
      <function name="ProgramUniform4uiv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLuint *" />
      </function>
      <function name="ProgramUniform1fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniform2fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniform3fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniform4fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniformMatrix2fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniformMatrix3fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniformMatrix4fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniformMatrix2x3fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniformMatrix3x2fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniformMatrix2x4fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniformMatrix4x2fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniformMatrix3x4fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ProgramUniformMatrix4x3fv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLfloat *" />
      </function>
      <function name="ValidateProgramPipeline" offset="assign">
         <param name="pipeline" type="GLuint" />
      </function>
      <function name="GetProgramPipelineInfoLog" offset="assign">
         <param name="pipeline" type="GLuint" />
         <param name="bufSize" type="GLsizei" />
         <param name="length" type="GLsizei *" />
         <param name="infoLog" type="GLchar *" />
      </function>

      <!-- depends on GL_ARB_gpu_shader_fp64
      <function name="ProgramUniform1d" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLdouble" />
      </function>
      <function name="ProgramUniform2d" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLdouble" />
         <param name="y" type="GLdouble" />
      </function>
      <function name="ProgramUniform3d" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLdouble" />
         <param name="y" type="GLdouble" />
         <param name="z" type="GLdouble" />
      </function>
      <function name="ProgramUniform4d" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="x" type="GLdouble" />
         <param name="y" type="GLdouble" />
         <param name="z" type="GLdouble" />
         <param name="w" type="GLdouble" />
      </function>
      <function name="ProgramUniformMatrix2x3dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniformMatrix3x2dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniformMatrix2x4dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniformMatrix4x2dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniformMatrix3x4dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniformMatrix4x3dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniformMatrix2dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniformMatrix3dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniformMatrix4dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="transpose" type="GLboolean" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniform1dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniform2dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniform3dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLdouble *" />
      </function>
      <function name="ProgramUniform4dv" offset="assign">
         <param name="program" type="GLuint" />
         <param name="location" type="GLint" />
         <param name="count" type="GLsizei" />
         <param name="value" type="const GLdouble *" />
      </function>
      -->
   </category>
</OpenGLAPI>
