# Swedish translation of DRI driver options.
# Copyright (C) Free Software Foundation, Inc.
# This file is distributed under the same license as the Mesa package.
# Daniel Nylander <po@danielnylander.se>, 2006.
#
msgid ""
msgstr ""
"Project-Id-Version: Mesa DRI\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-01-13 22:30-0700\n"
"PO-Revision-Date: 2006-09-18 10:56+0100\n"
"Last-Translator: Daniel Nylander <po@danielnylander.se>\n"
"Language-Team: Swedish <tp-sv@listor.tp-sv.se>\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: t_options.h:56
msgid "Debugging"
msgstr "Felsökning"

#: t_options.h:60
msgid "Disable 3D acceleration"
msgstr "Inaktivera 3D-accelerering"

#: t_options.h:65
msgid "Show performance boxes"
msgstr "Visa prestandarutor"

#: t_options.h:70
msgid "Enable flushing batchbuffer after each draw call"
msgstr ""

#: t_options.h:75
msgid "Enable flushing GPU caches with each draw call"
msgstr ""

#: t_options.h:80
msgid "Disable throttling on first batch after flush"
msgstr ""

#: t_options.h:85
msgid "Force GLSL extension default behavior to 'warn'"
msgstr ""

#: t_options.h:90
msgid "Disable dual source blending"
msgstr ""

#: t_options.h:95
msgid "Disable backslash-based line continuations in GLSL source"
msgstr ""

#: t_options.h:100
msgid "Disable GL_ARB_shader_bit_encoding"
msgstr ""

#: t_options.h:105
msgid ""
"Force a default GLSL version for shaders that lack an explicit #version line"
msgstr ""

#: t_options.h:115
msgid "Image Quality"
msgstr "Bildkvalitet"

#: t_options.h:128
msgid "Texture color depth"
msgstr "Färgdjup för texturer"

#: t_options.h:129
msgid "Prefer frame buffer color depth"
msgstr "Föredra färgdjupet för framebuffer"

#: t_options.h:130
msgid "Prefer 32 bits per texel"
msgstr "Föredra 32 bitar per texel"

#: t_options.h:131
msgid "Prefer 16 bits per texel"
msgstr "Föredra 16 bitar per texel"

#: t_options.h:132
msgid "Force 16 bits per texel"
msgstr "Tvinga 16 bitar per texel"

#: t_options.h:138
msgid "Initial maximum value for anisotropic texture filtering"
msgstr "Initialt maximalt värde för anisotropisk texturfiltrering"

#: t_options.h:143
msgid "Forbid negative texture LOD bias"
msgstr "Förbjud negativ LOD-kompensation för texturer"

#: t_options.h:148
msgid ""
"Enable S3TC texture compression even if software support is not available"
msgstr "Aktivera S3TC-texturkomprimering även om programvarustöd saknas"

#: t_options.h:155
msgid "Initial color reduction method"
msgstr "Initial färgminskningsmetod"

#: t_options.h:156
msgid "Round colors"
msgstr "Avrunda färger"

#: t_options.h:157
msgid "Dither colors"
msgstr "Utjämna färger"

#: t_options.h:165
msgid "Color rounding method"
msgstr "Färgavrundningsmetod"

#: t_options.h:166
msgid "Round color components downward"
msgstr "Avrunda färdkomponenter nedåt"

#: t_options.h:167
msgid "Round to nearest color"
msgstr "Avrunda till närmsta färg"

#: t_options.h:176
msgid "Color dithering method"
msgstr "Färgutjämningsmetod"

#: t_options.h:177
msgid "Horizontal error diffusion"
msgstr "Horisontell felspridning"

#: t_options.h:178
msgid "Horizontal error diffusion, reset error at line start"
msgstr "Horisontell felspridning, återställ fel vid radbörjan"

#: t_options.h:179
msgid "Ordered 2D color dithering"
msgstr "Ordnad 2D-färgutjämning"

#: t_options.h:185
msgid "Floating point depth buffer"
msgstr "Buffert för flytande punktdjup"

#: t_options.h:190
msgid "A post-processing filter to cel-shade the output"
msgstr ""

#: t_options.h:195
msgid "A post-processing filter to remove the red channel"
msgstr ""

#: t_options.h:200
msgid "A post-processing filter to remove the green channel"
msgstr ""

#: t_options.h:205
msgid "A post-processing filter to remove the blue channel"
msgstr ""

#: t_options.h:210
msgid ""
"Morphological anti-aliasing based on Jimenez\\' MLAA. 0 to disable, 8 for "
"default quality"
msgstr ""

#: t_options.h:215
msgid ""
"Morphological anti-aliasing based on Jimenez\\' MLAA. 0 to disable, 8 for "
"default quality. Color version, usable with 2d GL apps"
msgstr ""

#: t_options.h:225
msgid "Performance"
msgstr "Prestanda"

#: t_options.h:233
msgid "TCL mode (Transformation, Clipping, Lighting)"
msgstr "TCL-läge (Transformation, Clipping, Lighting)"

#: t_options.h:234
msgid "Use software TCL pipeline"
msgstr "Använd programvaru-TCL-rörledning"

#: t_options.h:235
msgid "Use hardware TCL as first TCL pipeline stage"
msgstr "Använd maskinvaru-TCL som första TCL-rörledningssteg"

#: t_options.h:236
msgid "Bypass the TCL pipeline"
msgstr "Kringgå TCL-rörledningen"

#: t_options.h:237
msgid ""
"Bypass the TCL pipeline with state-based machine code generated on-the-fly"
msgstr ""
"Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras"

#: t_options.h:246
msgid "Method to limit rendering latency"
msgstr "Metod för att begränsa renderingslatens"

#: t_options.h:247
msgid "Busy waiting for the graphics hardware"
msgstr "Upptagen med att vänta på grafikhårdvaran"

#: t_options.h:248
msgid "Sleep for brief intervals while waiting for the graphics hardware"
msgstr "Sov i korta intervall under väntan på grafikhårdvaran"

#: t_options.h:249
msgid "Let the graphics hardware emit a software interrupt and sleep"
msgstr "Låt grafikhårdvaran sända ut ett programvaruavbrott och sov"

#: t_options.h:259
msgid "Synchronization with vertical refresh (swap intervals)"
msgstr "Synkronisering med vertikal uppdatering (växlingsintervall)"

#: t_options.h:260
msgid "Never synchronize with vertical refresh, ignore application's choice"
msgstr "Synkronisera aldrig med vertikal uppdatering, ignorera programmets val"

#: t_options.h:261
msgid "Initial swap interval 0, obey application's choice"
msgstr "Initialt växlingsintervall 0, följ programmets val"

#: t_options.h:262
msgid "Initial swap interval 1, obey application's choice"
msgstr "Initialt växlingsintervall 1, följ programmets val"

#: t_options.h:263
msgid ""
"Always synchronize with vertical refresh, application chooses the minimum "
"swap interval"
msgstr ""
"Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta "
"växlingsintervallen"

#: t_options.h:271
msgid "Use HyperZ to boost performance"
msgstr "Använd HyperZ för att maximera prestandan"

#: t_options.h:276
msgid "Number of texture units used"
msgstr "Antal använda texturenheter"

#: t_options.h:281
msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
msgstr ""
"Texturfiltreringskvalitet mot hastighet, även kallad \"brilinear\"-"
"texturfiltrering"

#: t_options.h:289
msgid "Used types of texture memory"
msgstr "Använda typer av texturminne"

#: t_options.h:290
msgid "All available memory"
msgstr "Allt tillgängligt minne"

#: t_options.h:291
msgid "Only card memory (if available)"
msgstr "Endast kortminne (om tillgängligt)"

#: t_options.h:292
msgid "Only GART (AGP/PCIE) memory (if available)"
msgstr "Endast GART-minne (AGP/PCIE) (om tillgängligt)"

#: t_options.h:304
msgid "Features that are not hardware-accelerated"
msgstr "Funktioner som inte är hårdvaruaccelererade"

#: t_options.h:308
msgid "Enable extension GL_ARB_vertex_program"
msgstr "Aktivera tillägget GL_ARB_vertex_program"

#: t_options.h:318
msgid "Miscellaneous"
msgstr ""

#: t_options.h:322
msgid "Create all visuals with a depth buffer"
msgstr ""

#~ msgid "Support larger textures not guaranteed to fit into graphics memory"
#~ msgstr ""
#~ "Stöd för större texturer är inte garanterat att passa i grafikminnet"

#~ msgid "No"
#~ msgstr "Nej"

#~ msgid "At least 1 texture must fit under worst-case assumptions"
#~ msgstr "Åtminstone en textur måste passa för antaget sämsta förhållande"

#~ msgid "Announce hardware limits"
#~ msgstr "Annonsera hårdvarubegränsningar"
