<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<!-- Note: no GLX protocol info yet. -->


<OpenGLAPI>

<category name="GL_ARB_compute_shader" number="122">
  <enum name="COMPUTE_SHADER"                                  value="0x91B9"/>
  <enum name="MAX_COMPUTE_UNIFORM_BLOCKS"                      value="0x91BB"/>
  <enum name="MAX_COMPUTE_TEXTURE_IMAGE_UNITS"                 value="0x91BC"/>
  <enum name="MAX_COMPUTE_IMAGE_UNIFORMS"                      value="0x91BD"/>
  <enum name="MAX_COMPUTE_SHARED_MEMORY_SIZE"                  value="0x8262"/>
  <enum name="MAX_COMPUTE_UNIFORM_COMPONENTS"                  value="0x8263"/>
  <enum name="MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"              value="0x8264"/>
  <enum name="MAX_COMPUTE_ATOMIC_COUNTERS"                     value="0x8265"/>
  <enum name="MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"         value="0x8266"/>
  <enum name="MAX_COMPUTE_WORK_GROUP_INVOCATIONS"              value="0x90EB"/>
  <enum name="MAX_COMPUTE_WORK_GROUP_COUNT"                    value="0x91BE"/>
  <enum name="MAX_COMPUTE_WORK_GROUP_SIZE"                     value="0x91BF"/>
  <enum name="COMPUTE_WORK_GROUP_SIZE"                         value="0x8267"/>
  <enum name="UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"      value="0x90EC"/>
  <enum name="ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"  value="0x90ED"/>
  <enum name="DISPATCH_INDIRECT_BUFFER"                        value="0x90EE"/>
  <enum name="DISPATCH_INDIRECT_BUFFER_BINDING"                value="0x90EF"/>
  <enum name="COMPUTE_SHADER_BIT"                              value="0x00000020"/>

  <function name="DispatchCompute" offset="assign">
    <param name="num_groups_x" type="GLuint"/>
    <param name="num_groups_y" type="GLuint"/>
    <param name="num_groups_z" type="GLuint"/>
  </function>

  <function name="DispatchComputeIndirect" offset="assign">
    <param name="indirect" type="GLintptr"/>
  </function>
</category>

</OpenGLAPI>
