panfrost: Implement tiled rendering

We already can sample from Mali's linear/tiled encoding (the one from
Utgard -- AFBC is mostly unrelated); let's be able to render to it as
well.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-06-17 15:56:48 -07:00
parent d50795109b
commit 01e1eecb95

View file

@ -104,6 +104,10 @@ panfrost_mfbd_set_cbuf(
rt->format.block = MALI_MFBD_BLOCK_LINEAR;
rt->framebuffer = rsrc->bo->gpu + offset;
rt->framebuffer_stride = stride / 16;
} else if (rsrc->bo->layout == PAN_TILED) {
rt->format.block = MALI_MFBD_BLOCK_TILED;
rt->framebuffer = rsrc->bo->gpu + offset;
rt->framebuffer_stride = stride;
} else if (rsrc->bo->layout == PAN_AFBC) {
assert(level == 0);
rt->afbc.metadata = rsrc->bo->afbc_slab.gpu;