r300/ci: add piglit job

Runs the gpu tests, runtime is around 25 minutes. Contrary to dEQP which
is quite stable with the disabled HiZ, piglit flakes a lot more, but
the flakes seems mostly limited to tex-miplevel-selection.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26931>
This commit is contained in:
Pavel Ondračka 2024-01-08 15:21:59 +01:00
parent 58d2a78dba
commit 0610891c7c
6 changed files with 536 additions and 9 deletions

View file

@ -0,0 +1,4 @@
[[piglit]]
piglit_folder = "/piglit"
profile = "gpu"
process_isolation = true

View file

@ -9,6 +9,7 @@
- src/gallium/drivers/r300/compiler/**/*
- src/gallium/drivers/r300/ci/gitlab-ci.yml
- src/gallium/drivers/r300/ci/gitlab-ci-inc.yml
- src/gallium/drivers/r300/ci/deqp-$DEQP_SUITE.toml
- src/gallium/drivers/r300/ci/$GPU_VERSION-fails.txt
- src/gallium/drivers/r300/ci/$GPU_VERSION-flakes.txt
- src/gallium/drivers/r300/ci/$GPU_VERSION-skips.txt

View file

@ -25,3 +25,13 @@ r300-rv530-deqp-gles2:
# there in depth stencil tests, so it brings flakes,
# see https://gitlab.freedesktop.org/mesa/mesa/-/issues/8093
RADEON_DEBUG: nohiz
r300-rv530-piglit:
extends:
- .ondracka-rv530
- .deqp-test-valve
variables:
DEQP_SUITE: r300-piglit
PIGLIT_PLATFORM: gbm
RADEON_DEBUG: nohiz
GPU_VERSION: r300-rv530-nohiz

View file

@ -360,35 +360,292 @@ KHR-GLES2.texture_3d.filtering.sizes.63x63x63_nearest,Fail
KHR-GLES2.texture_3d.filtering.sizes.63x63x63_nearest_mipmap_linear,Fail
KHR-GLES2.texture_3d.filtering.sizes.63x63x63_nearest_mipmap_nearest,Fail
# Subset of piglit results (--fraction 9)
# Piglit gpu tests
shaders@glsl-arb-fragment-coord-conventions,Fail
shaders@glsl-bug-110796,Fail
shaders@glsl-fs-bug25902,Fail
shaders@glsl-fwidth,Fail
shaders@glsl-lod-bias,Fail
shaders@glsl-max-varyings,Fail
shaders@glsl-max-varyings >max_varying_components,Fail
shaders@glsl-orangebook-ch06-bump,Fail
shaders@glsl-uniform-interstage-limits@subdivide 5,Fail
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Fail
spec@!opengl 1.0@depth-clear-precision-check,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth24,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth24_stencil8,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth32,Fail
spec@!opengl 1.0@gl-1.0-blend-func,Fail
spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
spec@!opengl 1.0@gl-1.0-edgeflag,Fail
spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-blit samples=6,Fail
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=6,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=6,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=6,Fail
spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=6,Fail
spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Fail
spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Fail
spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=6,Fail
spec@!opengl 1.1@draw-pixel-with-texture,Fail
spec@!opengl 1.1@getteximage-formats,Fail
spec@!opengl 1.1@getteximage-simple,Fail
spec@!opengl 1.1@gl-1.1-read-pixels-after-display-list,Fail
spec@!opengl 1.1@gl-1.2-texture-base-level,Fail
spec@!opengl 1.1@line-aa-width,Fail
spec@!opengl 1.1@line-smooth-stipple,Fail
spec@!opengl 1.1@linestipple,Fail
spec@!opengl 1.1@linestipple@Factor 2x,Fail
spec@!opengl 1.1@linestipple@Factor 3x,Fail
spec@!opengl 1.1@linestipple@Line loop,Fail
spec@!opengl 1.1@linestipple@Line strip,Fail
spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
spec@!opengl 1.1@read-front samples=6,Fail
spec@!opengl 1.1@streaming-texture-leak,Timeout
spec@!opengl 1.1@texgen,Fail
spec@!opengl 1.1@texsubimage,Fail
spec@!opengl 1.2@lodclamp-between,Fail
spec@!opengl 1.2@lodclamp-between-max,Fail
spec@!opengl 1.2@tex3d,Fail
spec@!opengl 1.2@texwrap 3d,Fail
spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
spec@!opengl 1.2@texwrap 3d proj,Fail
spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
spec@!opengl 1.4@tex-miplevel-selection,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
spec@!opengl 1.4@triangle-rasterization,Fail
spec@!opengl 1.4@triangle-rasterization-fbo,Fail
spec@!opengl 1.5@depth-tex-compare,Fail
spec@!opengl 2.0@depth-tex-modes-glsl,Fail
spec@!opengl 2.0@gl-2.0-edgeflag,Fail
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
spec@!opengl 2.0@occlusion-query-discard,Fail
spec@!opengl 2.0@tex3d-npot,Fail
spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_draw_pixels,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
spec@arb_clear_texture@arb_clear_texture-depth,Fail
spec@arb_clear_texture@arb_clear_texture-float,Fail
spec@arb_clear_texture@arb_clear_texture-supported-formats,Fail
spec@arb_color_buffer_float@gl_rgba32f-render,Fail
spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail
spec@arb_color_buffer_float@gl_rgba32f-render-sanity-fog,Fail
spec@arb_color_buffer_float@gl_rgba8_snorm-render,Fail
spec@arb_color_buffer_float@gl_rgba8_snorm-render-fog,Fail
spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity,Fail
spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity-fog,Fail
spec@arb_color_buffer_float@mixed-mrt,Fail
spec@arb_draw_buffers@fbo-mrt-alphatest,Fail
spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail
spec@arb_fragment_program@fp-formats,Fail
spec@arb_fragment_program@fp-indirections2,Fail
spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
spec@arb_framebuffer_object@fbo-blit-stretch,Fail
spec@arb_framebuffer_object@fbo-drawbuffers-none glclear,Fail
spec@arb_framebuffer_object@fbo-drawbuffers-none gl_fragdata,Fail
spec@arb_framebuffer_object@fbo-generatemipmap-3d,Fail
spec@arb_framebuffer_object@fbo-luminance-alpha,Fail
spec@arb_framebuffer_object@same-attachment-tex2d-depth_stencil,Fail
spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail
spec@arb_occlusion_query@occlusion_query_meta_no_fragments,Fail
spec@arb_occlusion_query@occlusion_query_meta_save,Fail
spec@arb_occlusion_query@occlusion_query_order,Fail
spec@arb_pixel_buffer_object@cubemap npot pbo,Fail
spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
spec@arb_pixel_buffer_object@pbo-getteximage,Fail
spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
spec@arb_sampler_objects@sampler-incomplete,Fail
# The test accidentally assigns a varying output instead of an attribute input to
# gl_Position, then it gets optimized out and then set_vertex_inputs_outputs gets
# angry that nobody set gl_Position.
spec@arb_separate_shader_objects@getprogrampipelineiv,Crash
spec@glsl-1.20@linker@invariant-propagation-globals,Crash
spec@glsl-es-1.00@linker@glsl-no-glposition,Crash
spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 1d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 1dshadow,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drect,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2dshadow,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 3d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb cube,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1dshadow,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 2d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 2dshadow,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 1d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 1d_projvec4,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 1dshadow,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect_projvec4,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drectshadow,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2dshadow,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 3d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projlod 1d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projlod 1d_projvec4,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projlod 1dshadow,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projlod 2d,Fail
spec@arb_texture_compression_bptc@texwrap formats bordercolor,Fail
spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
spec@arb_texture_compression_bptc@texwrap formats bordercolor@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- border color only,Fail
spec@arb_texture_compression_bptc@texwrap formats bordercolor@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- border color only,Fail
spec@arb_texture_compression_bptc@texwrap formats bordercolor@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- border color only,Fail
spec@arb_texture_cube_map@copyteximage cube samples=2,Fail
spec@arb_texture_cube_map@copyteximage cube samples=4,Fail
spec@arb_texture_cube_map@copyteximage cube samples=6,Fail
spec@arb_texture_cube_map@cubemap npot,Fail
spec@arb_texture_float@fbo-alphatest-formats,Fail
spec@arb_texture_float@fbo-alphatest-formats@GL_INTENSITY16F_ARB,Fail
spec@arb_texture_float@fbo-alphatest-formats@GL_INTENSITY32F_ARB,Fail
spec@arb_texture_float@fbo-alphatest-formats@GL_LUMINANCE16F_ARB,Fail
spec@arb_texture_float@fbo-alphatest-formats@GL_LUMINANCE32F_ARB,Fail
spec@arb_texture_float@fbo-alphatest-formats@GL_LUMINANCE_ALPHA16F_ARB,Fail
spec@arb_texture_float@fbo-alphatest-formats@GL_LUMINANCE_ALPHA32F_ARB,Fail
spec@arb_texture_float@fbo-alphatest-formats@GL_RGB32F,Fail
spec@arb_texture_float@fbo-alphatest-formats@GL_RGBA32F,Fail
spec@arb_texture_float@fbo-blending-formats,Fail
spec@arb_texture_float@fbo-blending-formats@GL_ALPHA16F_ARB,Fail
spec@arb_texture_float@fbo-blending-formats@GL_ALPHA32F_ARB,Fail
spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE_ALPHA16F_ARB,Fail
spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE_ALPHA32F_ARB,Fail
spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
spec@arb_texture_float@fbo-blending-formats@GL_RGBA32F,Fail
spec@arb_texture_float@texwrap formats bordercolor,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA16F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY16F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE16F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA16F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA16F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY16F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE16F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA16F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_RGB16F- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA16F- border color only,Fail
spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
spec@arb_texture_rectangle@1-1-linear-texture,Fail
spec@arb_texture_rectangle@copyteximage rect samples=2,Fail
spec@arb_texture_rectangle@copyteximage rect samples=4,Fail
spec@arb_texture_rectangle@copyteximage rect samples=6,Fail
spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Fail
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect,Fail
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4,Fail
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Fail
spec@arb_texture_rg@fbo-alphatest-formats,Fail
spec@arb_texture_rg@fbo-alphatest-formats@GL_R16,Fail
spec@arb_texture_rg@fbo-alphatest-formats@GL_RG16,Fail
spec@arb_texture_rg@fbo-alphatest-formats-float,Fail
spec@arb_texture_rg@fbo-alphatest-formats-float@GL_R16F,Fail
spec@arb_texture_rg@fbo-alphatest-formats-float@GL_R32F,Fail
spec@arb_texture_rg@fbo-alphatest-formats-float@GL_RG16F,Fail
spec@arb_texture_rg@fbo-alphatest-formats-float@GL_RG32F,Fail
spec@arb_texture_rg@fbo-blending-formats,Fail
spec@arb_texture_rg@fbo-blending-formats-float,Fail
spec@arb_texture_rg@fbo-blending-formats-float@GL_R16F,Fail
spec@arb_texture_rg@fbo-blending-formats-float@GL_R32F,Fail
spec@arb_texture_rg@fbo-blending-formats-float@GL_RG16F,Fail
spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail
spec@arb_texture_rg@fbo-blending-formats@GL_R16,Fail
spec@arb_texture_rg@fbo-blending-formats@GL_RG16,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R16F- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG16F- border color only,Fail
spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail
spec@arb_vertex_program@big-param,Fail
spec@ati_fragment_shader@ati_fragment_shader-render-notexture,Fail
spec@egl_khr_get_all_proc_addresses@conformance,Fail
spec@ati_fragment_shader@ati_fragment_shader-render-sources,Fail
spec@ati_fragment_shader@ati_fragment_shader-render-textargets,Fail
spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@ext_direct_state_access@multi-texture,Fail
spec@ext_direct_state_access@multi-texture@CopyMultiTexImage1DEXT + display list GL_COMPILE,Fail
spec@ext_direct_state_access@multi-texture@CopyMultiTexSubImage1DEXT + display list GL_COMPILE,Fail
spec@ext_direct_state_access@textures,Fail
spec@ext_direct_state_access@textures@CopyTextureImage1DEXT + display list GL_COMPILE,Fail
spec@ext_direct_state_access@textures@CopyTextureSubImage1DEXT + display list GL_COMPILE,Fail
spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail
spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail
spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 6,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY12,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY16,Fail
@ -398,26 +655,269 @@ spec@ext_framebuffer_object@fbo-alphatest-formats@GL_RGB12,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_RGB16,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_RGBA12,Fail
spec@ext_framebuffer_object@fbo-alphatest-formats@GL_RGBA16,Fail
spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
spec@ext_framebuffer_object@fbo-blending-formats,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA12,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA16,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12_ALPHA12,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16_ALPHA16,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8_ALPHA8,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE_ALPHA,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10_A2,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB12,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB16,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_RGBA12,Fail
spec@ext_framebuffer_object@fbo-blending-formats@GL_RGBA16,Fail
spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv21,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Crash
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Crash
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Crash
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_vyuy,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Crash
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Crash
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Crash
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvyu,Fail
spec@ext_occlusion_query_boolean@any-samples,Fail
spec@ext_packed_depth_stencil@depth_stencil texture,Fail
spec@ext_texture_compression_rgtc@rgtc-teximage-01,Fail
spec@ext_texture_compression_rgtc@rgtc-teximage-02,Fail
spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_rgba_s3tc_dxt3_ext,Fail
spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_srgb_alpha_s3tc_dxt5_ext,Fail
spec@ext_texture_compression_s3tc@s3tc-errors,Fail
spec@ext_texture_compression_s3tc@s3tc-errors_gles2,Fail
spec@ext_texture_format_bgra8888@api-errors,Fail
spec@ext_texture_snorm@fbo-alphatest-formats,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_INTENSITY16_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_INTENSITY8_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_INTENSITY_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_LUMINANCE16_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_LUMINANCE8_ALPHA8_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_LUMINANCE8_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_LUMINANCE_ALPHA_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_LUMINANCE_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_R16_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_R8_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_RED_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_RG16_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_RG8_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_RGB16_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_RGB8_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_RGBA16_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_RGBA8_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_RGBA_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_RGB_SNORM,Fail
spec@ext_texture_snorm@fbo-alphatest-formats@GL_RG_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_ALPHA16_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_ALPHA8_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_ALPHA_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY16_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE16_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_ALPHA8_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_ALPHA_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_R16_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_R8_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_RED_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_RG16_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_RG8_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_RGB16_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_RGB8_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_RGBA16_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_RGBA8_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_RGBA_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_RGB_SNORM,Fail
spec@ext_texture_snorm@fbo-blending-formats@GL_RG_SNORM,Fail
spec@ext_texture_srgb@texwrap formats,Fail
spec@ext_texture_srgb@texwrap formats bordercolor,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-div-ivec2-ivec2,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail
spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail
spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-ivec3,Fail
spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-ivec3,Fail
# Precision issues with the idiv lowered to RCP
spec@glsl-1.10@execution@built-in-functions@vs-op-div-ivec2-ivec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-div-int-int,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-div-ivec2-ivec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-div-ivec3-int,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-div-ivec3-ivec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-div-ivec4-int,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-assign-div-ivec4-ivec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-div-int-int,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-div-int-ivec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-div-int-ivec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-div-ivec3-int,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-div-ivec3-ivec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-div-ivec4-int,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-div-ivec4-ivec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-pow-float-float,Fail
spec@glsl-1.10@execution@built-in-functions@vs-pow-vec2-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@vs-pow-vec3-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@vs-pow-vec4-vec4,Fail
spec@glsl-1.10@execution@clipping@clip-plane-transformation clipvert_pos,Fail
spec@glsl-1.10@execution@clipping@clip-plane-transformation pos_clipvert,Fail
# https://gitlab.freedesktop.org/mesa/mesa/-/issues/9279
spec@glsl-1.10@execution@copy-propagation@glsl-vs-copy-propagation-1,Crash
spec@glsl-1.10@execution@glsl-1.10-built-in-uniform-state,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-vertex,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-vertex,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-vertex,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-vertex,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-flat-vertex,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-vertex,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-flat-vertex,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-vertex,Fail
spec@glsl-1.10@execution@loops@glsl-vs-continue-inside-do-while,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-other-flat-vertex,Fail
spec@glsl-1.10@execution@interpolation@interpolation-none-other-smooth-vertex,Fail
# HW limitation (SM3 256 loop iters)
spec@glsl-1.10@execution@loops@glsl-fs-loop-300,Fail
spec@glsl-1.10@execution@loops@glsl-vs-loop-300,Fail
spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr-no-unroll,Fail
spec@glsl-1.10@execution@varying-packing@simple float array,Fail
spec@glsl-1.10@execution@varying-packing@simple float separate,Fail
spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail
spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail
spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail
spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail
spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail
spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail
spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail
spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail
spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail
spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail
spec@glsl-1.10@execution@varying-packing@simple vec2 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail
spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail
spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail
spec@glsl-1.10@execution@varying-packing@simple vec4 separate,Fail
spec@glsl-1.20@execution@clipping@vs-clip-vertex-const-accept,Fail
spec@glsl-1.20@execution@clipping@vs-clip-vertex-different-from-position,Fail
spec@glsl-1.20@execution@clipping@vs-clip-vertex-homogeneity,Fail
spec@glsl-1.20@execution@clipping@vs-clip-vertex-primitives,Fail
spec@glsl-1.20@execution@fs-function-inout-array-of-structs,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
# We write -nan to output, end don't end with zero
spec@glsl-1.20@execution@const-builtin@glsl-const-builtin-normalize,Fail
# https://gitlab.freedesktop.org/mesa/mesa/-/issues/8618
spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
spec@glsl-1.20@execution@vs-nan-builtin-min,Fail
spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
spec@intel_performance_query@intel_performance_query-issue_2235,Fail
spec@khr_texture_compression_astc@basic-gles,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gles srgb,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
spec@nv_conditional_render@bitmap,Fail
spec@nv_conditional_render@clear,Fail
spec@nv_conditional_render@copypixels,Fail
spec@nv_conditional_render@dlist,Fail
spec@nv_conditional_render@drawpixels,Fail
spec@nv_conditional_render@vertex_array,Fail
spec@nv_texture_env_combine4@nv_texture_env_combine4-combine,Fail
spec@oes_texture_float@oes_texture_float,Fail
spec@oes_texture_float@oes_texture_float half,Fail

View file

@ -0,0 +1,8 @@
# Unfortunatelly it looks like all tex-miplevel selection
# tests are very flaky.
spec@arb_shader_texture_lod@execution@tex-miplevel-selection*
spec@arb_texture_rectangle@tex-miplevel-selection*
spec@glsl-1.20@execution@tex-miplevel-selection*
shaders@glsl-derivs
spec@!opengl 1.4@tex-miplevel-selection-lod-bias

View file

@ -5,3 +5,7 @@ shaders@glsl-predication-on-large-array
# I'm running it with gl_rgba8_snorm
glx@
# Missing test
# https://gitlab.freedesktop.org/anholt/deqp-runner/-/issues/44
spec@arb_internalformat_query2@minmax check for samples/num_sample_counts