mesa/getteximage: Add validation of target to glGetTextureImage
There is an specific list of texture targets that can be used with
glGetTextureImage. From OpenGL 4.5 spec, section '8.11 Texture Queries',
page 234 of the PDF:
"An INVALID_ENUM error is generated if the effective target is
not one of TEXTURE_1D , TEXTURE_2D , TEXTURE_3D , TEXTURE_1D_-
ARRAY , TEXTURE_2D_ARRAY , TEXTURE_CUBE_MAP_ARRAY , TEXTURE_-
RECTANGLE , one of the targets from table 8.19 (for GetTexImage
and GetnTexImage only), or TEXTURE_CUBE_MAP (for GetTextureImage
only)."
We are currently not validating the target for glGetTextureImage. As
an example, calling this function on a texture with target
GL_TEXTURE_2D_MULTISAMPLE should return INVALID_ENUM, but instead it
hits an assertion down the road in the i965 driver.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
parent
89cbe0d21f
commit
116fed80ff
1 changed files with 5 additions and 0 deletions
|
|
@ -1429,6 +1429,11 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
|
|||
return;
|
||||
}
|
||||
|
||||
if (!legal_getteximage_target(ctx, texObj->Target, true)) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
|
||||
return;
|
||||
}
|
||||
|
||||
get_texture_image_dims(texObj, texObj->Target, level,
|
||||
&width, &height, &depth);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue