docs: Add INTEL_DEBUG_BKP_BEFORE/AFTER_DRAW_COUNT
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24308>
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@ -516,6 +516,12 @@ Intel driver environment variables
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``do32``
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``do32``
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generate compute shader SIMD32 programs even if workgroup size
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generate compute shader SIMD32 programs even if workgroup size
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doesn't exceed the SIMD16 limit
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doesn't exceed the SIMD16 limit
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``draw_bkp``
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Add semaphore wait before/after draw call count.
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``INTEL_DEBUG_BKP_BEFORE_DRAW_COUNT`` or
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``INTEL_DEBUG_BKP_AFTER_DRAW_COUNT`` can control draw call number.
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To make test wait forever, we need to set preempt_timeout_ms and
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i915.enable_hangcheck to zero.
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``fall``
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``fall``
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emit messages about performance issues (same as ``perf``)
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emit messages about performance issues (same as ``perf``)
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``fs``
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``fs``
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