i965: Fix MapTextureImage for multi-slice/level stencil buffers.
We called intel_miptree_get_image_offset() to get the image offsets for the current level/slice, but then proceeded to ignore the results and clobber level/slice 0 every time. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94713 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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1 changed files with 2 additions and 2 deletions
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@ -2498,8 +2498,8 @@ intel_miptree_unmap_s8(struct brw_context *brw,
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for (uint32_t y = 0; y < map->h; y++) {
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for (uint32_t x = 0; x < map->w; x++) {
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ptrdiff_t offset = intel_offset_S8(mt->pitch,
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x + map->x,
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y + map->y,
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image_x + x + map->x,
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image_y + y + map->y,
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brw->has_swizzling);
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tiled_s8_map[offset] = untiled_s8_map[y * map->w + x];
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}
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