swrast: remove s_depthstencil.[ch] files
The code is no longer used. Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
parent
030e408181
commit
21b28d520f
4 changed files with 0 additions and 832 deletions
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@ -161,7 +161,6 @@ swrast_sources = [
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'swrast/s_copypix.c',
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'swrast/s_context.c',
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'swrast/s_depth.c',
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'swrast/s_depthstencil.c',
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'swrast/s_drawpix.c',
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'swrast/s_feedback.c',
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'swrast/s_fog.c',
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@ -133,7 +133,6 @@ SWRAST_SOURCES = \
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swrast/s_copypix.c \
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swrast/s_context.c \
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swrast/s_depth.c \
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swrast/s_depthstencil.c \
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swrast/s_drawpix.c \
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swrast/s_feedback.c \
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swrast/s_fog.c \
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@ -1,791 +0,0 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "main/glheader.h"
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#include "main/imports.h"
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#include "main/context.h"
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#include "main/formats.h"
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#include "main/mtypes.h"
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#include "main/renderbuffer.h"
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#include "swrast/s_depthstencil.h"
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/**
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* Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers.
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*
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* The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we
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* want to treat it as a stencil buffer, other times we want to treat it
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* as a depth/z buffer and still other times when we want to treat it as
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* a combined Z+stencil buffer! That implies we need three different sets
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* of Get/Put functions.
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*
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* We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and
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* stencil adaptors, each with the right kind of depth/stencil Get/Put functions.
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*/
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static void *
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nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
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{
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(void) ctx;
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(void) rb;
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(void) x;
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(void) y;
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return NULL;
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}
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/**
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* Delete a depth or stencil wrapper renderbuffer.
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*/
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static void
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delete_wrapper(struct gl_renderbuffer *rb)
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{
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ASSERT(rb->Format == MESA_FORMAT_S8 ||
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rb->Format == MESA_FORMAT_X8_Z24 ||
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rb->Format == MESA_FORMAT_Z32_FLOAT);
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_mesa_reference_renderbuffer(&rb->Wrapped, NULL);
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free(rb);
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}
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/**
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* Realloc storage for wrapper.
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*/
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static GLboolean
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alloc_wrapper_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
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GLenum internalFormat, GLuint width, GLuint height)
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{
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/* just pass this on to the wrapped renderbuffer */
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struct gl_renderbuffer *dsrb = rb->Wrapped;
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GLboolean retVal;
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(void) internalFormat;
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ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
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dsrb->Format == MESA_FORMAT_Z24_X8 ||
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dsrb->Format == MESA_FORMAT_S8_Z24 ||
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dsrb->Format == MESA_FORMAT_X8_Z24);
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retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
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if (retVal) {
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rb->Width = width;
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rb->Height = height;
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rb->RowStride = dsrb->RowStride;
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}
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return retVal;
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}
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/*======================================================================
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* Depth wrapper around depth/stencil renderbuffer
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*/
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static void
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get_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
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GLint x, GLint y, void *values)
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{
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struct gl_renderbuffer *dsrb = z24rb->Wrapped;
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GLuint temp[MAX_WIDTH], i;
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GLuint *dst = (GLuint *) values;
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const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
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ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (!src) {
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dsrb->GetRow(ctx, dsrb, count, x, y, temp);
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src = temp;
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}
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if (dsrb->Format == MESA_FORMAT_Z24_S8) {
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for (i = 0; i < count; i++) {
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dst[i] = src[i] >> 8;
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}
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}
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else {
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assert(dsrb->Format == MESA_FORMAT_S8_Z24);
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for (i = 0; i < count; i++) {
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dst[i] = src[i] & 0xffffff;
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}
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}
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}
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static void
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get_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
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const GLint x[], const GLint y[], void *values)
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{
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struct gl_renderbuffer *dsrb = z24rb->Wrapped;
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GLuint temp[MAX_WIDTH], i;
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GLuint *dst = (GLuint *) values;
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ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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ASSERT(count <= MAX_WIDTH);
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/* don't bother trying direct access */
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dsrb->GetValues(ctx, dsrb, count, x, y, temp);
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if (dsrb->Format == MESA_FORMAT_Z24_S8) {
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for (i = 0; i < count; i++) {
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dst[i] = temp[i] >> 8;
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}
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}
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else {
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assert(dsrb->Format == MESA_FORMAT_S8_Z24);
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for (i = 0; i < count; i++) {
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dst[i] = temp[i] & 0xffffff;
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}
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}
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}
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static void
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put_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
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GLint x, GLint y, const void *values, const GLubyte *mask)
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{
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struct gl_renderbuffer *dsrb = z24rb->Wrapped;
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const GLuint *src = (const GLuint *) values;
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GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
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ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (dst) {
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/* direct access */
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GLuint i;
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if (dsrb->Format == MESA_FORMAT_Z24_S8) {
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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dst[i] = (src[i] << 8) | (dst[i] & 0xff);
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}
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}
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}
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else {
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assert(dsrb->Format == MESA_FORMAT_S8_Z24);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000);
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}
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}
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}
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}
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else {
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/* get, modify, put */
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GLuint temp[MAX_WIDTH], i;
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dsrb->GetRow(ctx, dsrb, count, x, y, temp);
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if (dsrb->Format == MESA_FORMAT_Z24_S8) {
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i] = (src[i] << 8) | (temp[i] & 0xff);
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}
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}
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}
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else {
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assert(dsrb->Format == MESA_FORMAT_S8_Z24);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
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}
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}
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}
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dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
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}
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}
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static void
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put_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
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const GLint x[], const GLint y[],
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const void *values, const GLubyte *mask)
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{
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struct gl_renderbuffer *dsrb = z24rb->Wrapped;
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const GLuint *src = (const GLuint *) values;
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ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
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/* direct access */
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GLuint i;
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if (dsrb->Format == MESA_FORMAT_Z24_S8) {
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
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*dst = (src[i] << 8) | (*dst & 0xff);
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}
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}
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}
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else {
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assert(dsrb->Format == MESA_FORMAT_S8_Z24);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
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*dst = (src[i] & 0xffffff) | (*dst & 0xff000000);
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}
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}
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}
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}
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else {
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/* get, modify, put */
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GLuint temp[MAX_WIDTH], i;
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dsrb->GetValues(ctx, dsrb, count, x, y, temp);
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if (dsrb->Format == MESA_FORMAT_Z24_S8) {
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i] = (src[i] << 8) | (temp[i] & 0xff);
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}
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}
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}
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else {
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assert(dsrb->Format == MESA_FORMAT_S8_Z24);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
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}
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}
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}
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dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
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}
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}
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/**
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* Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
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* a depth renderbuffer.
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* \return new depth renderbuffer
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*/
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static struct gl_renderbuffer *
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new_z24_renderbuffer_wrapper(struct gl_context *ctx,
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struct gl_renderbuffer *dsrb)
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{
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struct gl_renderbuffer *z24rb;
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ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
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dsrb->Format == MESA_FORMAT_Z24_X8 ||
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dsrb->Format == MESA_FORMAT_S8_Z24 ||
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dsrb->Format == MESA_FORMAT_X8_Z24);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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z24rb = ctx->Driver.NewRenderbuffer(ctx, 0);
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if (!z24rb)
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return NULL;
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/* NOTE: need to do manual refcounting here */
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z24rb->Wrapped = dsrb;
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dsrb->RefCount++;
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z24rb->Name = dsrb->Name;
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z24rb->RefCount = 0;
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z24rb->Width = dsrb->Width;
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z24rb->Height = dsrb->Height;
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z24rb->RowStride = dsrb->RowStride;
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z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
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z24rb->Format = MESA_FORMAT_X8_Z24;
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z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
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z24rb->DataType = GL_UNSIGNED_INT;
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z24rb->Data = NULL;
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z24rb->Delete = delete_wrapper;
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z24rb->AllocStorage = alloc_wrapper_storage;
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z24rb->GetPointer = nop_get_pointer;
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z24rb->GetRow = get_row_z24;
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z24rb->GetValues = get_values_z24;
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z24rb->PutRow = put_row_z24;
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z24rb->PutValues = put_values_z24;
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return z24rb;
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}
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static void
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get_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
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GLint x, GLint y, void *values)
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{
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struct gl_renderbuffer *dsrb = z32frb->Wrapped;
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GLfloat temp[MAX_WIDTH*2];
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GLfloat *dst = (GLfloat *) values;
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const GLfloat *src = (const GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y);
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GLuint i;
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ASSERT(z32frb->DataType == GL_FLOAT);
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ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
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ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
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if (!src) {
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dsrb->GetRow(ctx, dsrb, count, x, y, temp);
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src = temp;
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}
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for (i = 0; i < count; i++) {
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dst[i] = src[i*2];
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}
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}
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static void
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get_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
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const GLint x[], const GLint y[], void *values)
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{
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struct gl_renderbuffer *dsrb = z32frb->Wrapped;
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GLfloat temp[MAX_WIDTH*2];
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GLfloat *dst = (GLfloat *) values;
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GLuint i;
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ASSERT(z32frb->DataType == GL_FLOAT);
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ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
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ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
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ASSERT(count <= MAX_WIDTH);
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/* don't bother trying direct access */
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dsrb->GetValues(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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dst[i] = temp[i*2];
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}
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}
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static void
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put_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
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GLint x, GLint y, const void *values, const GLubyte *mask)
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{
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struct gl_renderbuffer *dsrb = z32frb->Wrapped;
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const GLfloat *src = (const GLfloat *) values;
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GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y);
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ASSERT(z32frb->DataType == GL_FLOAT);
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ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
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ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
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if (dst) {
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/* direct access */
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GLuint i;
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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dst[i*2] = src[i];
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}
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}
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}
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else {
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/* get, modify, put */
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GLfloat temp[MAX_WIDTH*2];
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GLuint i;
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dsrb->GetRow(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i*2] = src[i];
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}
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}
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dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
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}
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}
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static void
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put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
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const GLint x[], const GLint y[],
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const void *values, const GLubyte *mask)
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{
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struct gl_renderbuffer *dsrb = z32frb->Wrapped;
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const GLfloat *src = (const GLfloat *) values;
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ASSERT(z32frb->DataType == GL_FLOAT);
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ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
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ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
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if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
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/* direct access */
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GLuint i;
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
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*dst = src[i];
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}
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}
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}
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else {
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/* get, modify, put */
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GLfloat temp[MAX_WIDTH*2];
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GLuint i;
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dsrb->GetValues(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i*2] = src[i];
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}
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}
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dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
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}
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}
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/**
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* Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
|
||||
* a depth renderbuffer.
|
||||
* \return new depth renderbuffer
|
||||
*/
|
||||
static struct gl_renderbuffer *
|
||||
new_z32f_renderbuffer_wrapper(struct gl_context *ctx,
|
||||
struct gl_renderbuffer *dsrb)
|
||||
{
|
||||
struct gl_renderbuffer *z32frb;
|
||||
|
||||
ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
|
||||
ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
|
||||
|
||||
z32frb = ctx->Driver.NewRenderbuffer(ctx, 0);
|
||||
if (!z32frb)
|
||||
return NULL;
|
||||
|
||||
/* NOTE: need to do manual refcounting here */
|
||||
z32frb->Wrapped = dsrb;
|
||||
dsrb->RefCount++;
|
||||
|
||||
z32frb->Name = dsrb->Name;
|
||||
z32frb->RefCount = 0;
|
||||
z32frb->Width = dsrb->Width;
|
||||
z32frb->Height = dsrb->Height;
|
||||
z32frb->RowStride = dsrb->RowStride;
|
||||
z32frb->InternalFormat = GL_DEPTH_COMPONENT32F;
|
||||
z32frb->Format = MESA_FORMAT_Z32_FLOAT;
|
||||
z32frb->_BaseFormat = GL_DEPTH_COMPONENT;
|
||||
z32frb->DataType = GL_FLOAT;
|
||||
z32frb->Data = NULL;
|
||||
z32frb->Delete = delete_wrapper;
|
||||
z32frb->AllocStorage = alloc_wrapper_storage;
|
||||
z32frb->GetPointer = nop_get_pointer;
|
||||
z32frb->GetRow = get_row_z32f;
|
||||
z32frb->GetValues = get_values_z32f;
|
||||
z32frb->PutRow = put_row_z32f;
|
||||
z32frb->PutValues = put_values_z32f;
|
||||
|
||||
return z32frb;
|
||||
}
|
||||
|
||||
|
||||
/*======================================================================
|
||||
* Stencil wrapper around depth/stencil renderbuffer
|
||||
*/
|
||||
|
||||
static void
|
||||
get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
|
||||
GLint x, GLint y, void *values)
|
||||
{
|
||||
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
|
||||
GLuint temp[MAX_WIDTH*2], i;
|
||||
GLubyte *dst = (GLubyte *) values;
|
||||
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
|
||||
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
|
||||
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
|
||||
dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
|
||||
if (!src) {
|
||||
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
|
||||
src = temp;
|
||||
}
|
||||
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
dst[i] = src[i*2+1] & 0xff;
|
||||
}
|
||||
}
|
||||
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
dst[i] = src[i] & 0xff;
|
||||
}
|
||||
}
|
||||
else {
|
||||
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
|
||||
for (i = 0; i < count; i++) {
|
||||
dst[i] = src[i] >> 24;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
|
||||
const GLint x[], const GLint y[], void *values)
|
||||
{
|
||||
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
|
||||
GLuint temp[MAX_WIDTH*2], i;
|
||||
GLubyte *dst = (GLubyte *) values;
|
||||
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
|
||||
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
|
||||
dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
|
||||
ASSERT(count <= MAX_WIDTH);
|
||||
/* don't bother trying direct access */
|
||||
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
|
||||
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
dst[i] = temp[i*2+1] & 0xff;
|
||||
}
|
||||
}
|
||||
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
dst[i] = temp[i] & 0xff;
|
||||
}
|
||||
}
|
||||
else {
|
||||
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
|
||||
for (i = 0; i < count; i++) {
|
||||
dst[i] = temp[i] >> 24;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
|
||||
GLint x, GLint y, const void *values, const GLubyte *mask)
|
||||
{
|
||||
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
|
||||
const GLubyte *src = (const GLubyte *) values;
|
||||
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
|
||||
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
|
||||
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
|
||||
dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
|
||||
if (dst) {
|
||||
/* direct access */
|
||||
GLuint i;
|
||||
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
dst[i*2+1] = src[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
dst[i] = (dst[i] & 0xffffff00) | src[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
dst[i] = (dst[i] & 0xffffff) | (src[i] << 24);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* get, modify, put */
|
||||
GLuint temp[MAX_WIDTH*2], i;
|
||||
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
|
||||
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
temp[i*2+1] = src[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
temp[i] = (temp[i] & 0xffffff00) | src[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
|
||||
}
|
||||
}
|
||||
}
|
||||
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
|
||||
const GLint x[], const GLint y[],
|
||||
const void *values, const GLubyte *mask)
|
||||
{
|
||||
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
|
||||
const GLubyte *src = (const GLubyte *) values;
|
||||
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
|
||||
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
|
||||
dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
|
||||
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
|
||||
/* direct access */
|
||||
GLuint i;
|
||||
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
|
||||
dst[1] = src[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
|
||||
*dst = (*dst & 0xffffff00) | src[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
|
||||
*dst = (*dst & 0xffffff) | (src[i] << 24);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* get, modify, put */
|
||||
GLuint temp[MAX_WIDTH*2], i;
|
||||
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
|
||||
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
temp[i*2+1] = src[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
temp[i] = (temp[i] & 0xffffff00) | src[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
|
||||
}
|
||||
}
|
||||
}
|
||||
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
|
||||
* a stencil renderbuffer.
|
||||
* \return new stencil renderbuffer
|
||||
*/
|
||||
static struct gl_renderbuffer *
|
||||
new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb)
|
||||
{
|
||||
struct gl_renderbuffer *s8rb;
|
||||
|
||||
ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
|
||||
dsrb->Format == MESA_FORMAT_S8_Z24 ||
|
||||
dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
|
||||
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
|
||||
dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
|
||||
|
||||
s8rb = ctx->Driver.NewRenderbuffer(ctx, 0);
|
||||
if (!s8rb)
|
||||
return NULL;
|
||||
|
||||
/* NOTE: need to do manual refcounting here */
|
||||
s8rb->Wrapped = dsrb;
|
||||
dsrb->RefCount++;
|
||||
|
||||
s8rb->Name = dsrb->Name;
|
||||
s8rb->RefCount = 0;
|
||||
s8rb->Width = dsrb->Width;
|
||||
s8rb->Height = dsrb->Height;
|
||||
s8rb->RowStride = dsrb->RowStride;
|
||||
s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
|
||||
s8rb->Format = MESA_FORMAT_S8;
|
||||
s8rb->_BaseFormat = GL_STENCIL_INDEX;
|
||||
s8rb->DataType = GL_UNSIGNED_BYTE;
|
||||
s8rb->Data = NULL;
|
||||
s8rb->Delete = delete_wrapper;
|
||||
s8rb->AllocStorage = alloc_wrapper_storage;
|
||||
s8rb->GetPointer = nop_get_pointer;
|
||||
s8rb->GetRow = get_row_s8;
|
||||
s8rb->GetValues = get_values_s8;
|
||||
s8rb->PutRow = put_row_s8;
|
||||
s8rb->PutValues = put_values_s8;
|
||||
|
||||
return s8rb;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update the framebuffer's _DepthBuffer field using the renderbuffer
|
||||
* found at the given attachment index.
|
||||
*
|
||||
* If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
|
||||
* create and install a depth wrapper/adaptor.
|
||||
*
|
||||
* \param fb the framebuffer whose _DepthBuffer field to update
|
||||
*/
|
||||
void
|
||||
_swrast_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
|
||||
{
|
||||
struct gl_renderbuffer *depthRb =
|
||||
fb->Attachment[BUFFER_DEPTH].Renderbuffer;
|
||||
|
||||
if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
|
||||
/* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
|
||||
if (!fb->_DepthBuffer
|
||||
|| fb->_DepthBuffer->Wrapped != depthRb
|
||||
|| _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
|
||||
/* need to update wrapper */
|
||||
struct gl_renderbuffer *wrapper;
|
||||
|
||||
if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
|
||||
wrapper = new_z32f_renderbuffer_wrapper(ctx, depthRb);
|
||||
}
|
||||
else {
|
||||
wrapper = new_z24_renderbuffer_wrapper(ctx, depthRb);
|
||||
}
|
||||
_mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
|
||||
}
|
||||
ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
|
||||
fb->_DepthBuffer->Width = depthRb->Width;
|
||||
fb->_DepthBuffer->Height = depthRb->Height;
|
||||
}
|
||||
else {
|
||||
/* depthRb may be null */
|
||||
_mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update the framebuffer's _StencilBuffer field using the renderbuffer
|
||||
* found at the given attachment index.
|
||||
*
|
||||
* If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
|
||||
* create and install a stencil wrapper/adaptor.
|
||||
*
|
||||
* \param fb the framebuffer whose _StencilBuffer field to update
|
||||
*/
|
||||
void
|
||||
_swrast_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
|
||||
{
|
||||
struct gl_renderbuffer *stencilRb =
|
||||
fb->Attachment[BUFFER_STENCIL].Renderbuffer;
|
||||
|
||||
if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
|
||||
/* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
|
||||
if (!fb->_StencilBuffer
|
||||
|| fb->_StencilBuffer->Wrapped != stencilRb
|
||||
|| _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
|
||||
/* need to update wrapper */
|
||||
struct gl_renderbuffer *wrapper
|
||||
= new_s8_renderbuffer_wrapper(ctx, stencilRb);
|
||||
_mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper);
|
||||
}
|
||||
ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
|
||||
fb->_StencilBuffer->Width = stencilRb->Width;
|
||||
fb->_StencilBuffer->Height = stencilRb->Height;
|
||||
}
|
||||
else {
|
||||
/* stencilRb may be null */
|
||||
_mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef S_DEPTHSTENCIL_H
|
||||
#define S_DEPTHSTENCIL_H
|
||||
|
||||
struct gl_context;
|
||||
struct gl_framebuffer;
|
||||
|
||||
void
|
||||
_swrast_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
|
||||
|
||||
void
|
||||
_swrast_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
|
||||
|
||||
|
||||
#endif /* S_DEPTHSTENCIL_H */
|
||||
Loading…
Add table
Add a link
Reference in a new issue