glthread: change when glFlush flushes asynchronously
This fixes the flushing with external textures. We don't know if we need to flush synchronously with multiple contexts, so I removed that. Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11341>
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4 changed files with 12 additions and 7 deletions
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@ -2399,14 +2399,8 @@
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<glx sop="108" handcode="true"/>
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</function>
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<!-- Shared contexts have to wait for glthread to finish execution after glFlush,
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so that other contexts can see the effect of previous GL calls when glFlush returns.
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This is harmless if the contexts run on different threads, because we only stall
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1 thread that's asynchronous anyway. It's worse when the contexts run on the same
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thread, but that's not a good use of multiple contexts.
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-->
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<function name="Flush" es1="1.0" es2="2.0"
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marshal_call_after="_mesa_glthread_flush_batch(ctx); if (ctx->Shared->RefCount > 1) _mesa_glthread_finish(ctx);">
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marshal_call_after="_mesa_glthread_flush_batch(ctx); if (ctx->Shared->HasExternallySharedImages) _mesa_glthread_finish(ctx);">
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<glx sop="142" handcode="true"/>
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</function>
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