draw/so: Fix stream output with geometry shaders

If geometry shader is present its stream output info should
be used instead of the vs and we shouldn't use the pre-clipped
corrdinates.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Zack Rusin 2013-03-12 13:41:35 -07:00
parent 57cd1d1454
commit 42c1b33f6d
2 changed files with 31 additions and 8 deletions

View file

@ -102,7 +102,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
(boolean)draw->rasterizer->gl_rasterization_rules,
(draw->vs.edgeflag_output ? TRUE : FALSE) );
draw_pt_so_emit_prepare( fpme->so_emit, TRUE );
draw_pt_so_emit_prepare( fpme->so_emit, gs == NULL );
if (!(opt & PT_PIPELINE)) {
draw_pt_emit_prepare( fpme->emit,

View file

@ -27,6 +27,7 @@
#include "draw/draw_private.h"
#include "draw/draw_vs.h"
#include "draw/draw_gs.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
@ -51,13 +52,37 @@ struct pt_so_emit {
unsigned generated_primitives;
};
static const struct pipe_stream_output_info *
draw_so_info(const struct draw_context *draw)
{
const struct pipe_stream_output_info *state = NULL;
if (draw->gs.geometry_shader) {
state = &draw->gs.geometry_shader->state.stream_output;
} else {
state = &draw->vs.vertex_shader->state.stream_output;
}
return state;
}
static INLINE boolean
draw_has_so(const struct draw_context *draw)
{
const struct pipe_stream_output_info *state = draw_so_info(draw);
if (state && state->num_outputs > 0)
return TRUE;
return FALSE;
}
void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos)
{
struct draw_context *draw = emit->draw;
emit->use_pre_clip_pos = use_pre_clip_pos;
emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0);
emit->has_so = draw_has_so(draw);
if (use_pre_clip_pos)
emit->pos_idx = draw_current_shader_position_output(draw);
@ -92,8 +117,7 @@ static void so_emit_prim(struct pt_so_emit *so,
struct draw_context *draw = so->draw;
const float (*input_ptr)[4];
const float (*pcp_ptr)[4] = NULL;
const struct pipe_stream_output_info *state =
&draw->vs.vertex_shader->state.stream_output;
const struct pipe_stream_output_info *state = draw_so_info(draw);
float *buffer;
int buffer_total_bytes[PIPE_MAX_SO_BUFFERS];
@ -125,9 +149,8 @@ static void so_emit_prim(struct pt_so_emit *so,
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
const float (*pre_clip_pos)[4];
unsigned total_written_compos = 0;
int ob;
/*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
@ -145,11 +168,11 @@ static void so_emit_prim(struct pt_so_emit *so,
buffer = (float *)((char *)draw->so.targets[ob]->mapping +
draw->so.targets[ob]->target.buffer_offset +
draw->so.targets[ob]->internal_offset) + state->output[slot].dst_offset;
if (idx == so->pos_idx && pcp_ptr)
memcpy(buffer, &pre_clip_pos[start_comp], num_comps * sizeof(float));
memcpy(buffer, &pre_clip_pos[idx][start_comp], num_comps * sizeof(float));
else
memcpy(buffer, &input[idx][start_comp], num_comps * sizeof(float));
total_written_compos += num_comps;
}
for (ob = 0; ob < draw->so.num_targets; ++ob)
draw->so.targets[ob]->internal_offset += state->stride[ob] * sizeof(float);