i965: Don't print the GLSL IR if it doesn't exist
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588acdb431
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4f5ef945e0
2 changed files with 2 additions and 2 deletions
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@ -4015,7 +4015,7 @@ brw_wm_fs_emit(struct brw_context *brw,
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if (prog)
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shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
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if (unlikely(INTEL_DEBUG & DEBUG_WM))
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if (unlikely(INTEL_DEBUG & DEBUG_WM) && shader->base.ir)
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brw_dump_ir("fragment", prog, &shader->base, &fp->Base);
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int st_index8 = -1, st_index16 = -1;
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@ -1882,7 +1882,7 @@ brw_vs_emit(struct brw_context *brw,
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st_index = brw_get_shader_time_index(brw, prog, &c->vp->program.Base,
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ST_VS);
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if (unlikely(INTEL_DEBUG & DEBUG_VS))
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if (unlikely(INTEL_DEBUG & DEBUG_VS) && shader->base.ir)
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brw_dump_ir("vertex", prog, &shader->base, &c->vp->program.Base);
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if (brw->intelScreen->compiler->scalar_vs) {
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