mesa/formats: Remove IndexBits
Mesa hasn't supported color-indexed textures for some time. This is 0 for all texture formats, so we don't need to store it. Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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2 changed files with 2 additions and 3 deletions
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@ -171,7 +171,7 @@ for fmat in formats:
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bits = [ get_channel_bits(fmat, name) for name in ['r', 'g', 'b', 'a']]
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print ' {0},'.format(', '.join(map(str, bits)))
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bits = [ get_channel_bits(fmat, name) for name in ['l', 'i', 'I', 'z', 's']]
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bits = [ get_channel_bits(fmat, name) for name in ['l', 'i', 'z', 's']]
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print ' {0},'.format(', '.join(map(str, bits)))
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print ' {0}, {1}, {2},'.format(fmat.block_width, fmat.block_height,
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@ -59,7 +59,6 @@ struct gl_format_info
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GLubyte AlphaBits;
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GLubyte LuminanceBits;
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GLubyte IntensityBits;
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GLubyte IndexBits;
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GLubyte DepthBits;
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GLubyte StencilBits;
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@ -145,7 +144,7 @@ _mesa_get_format_bits(mesa_format format, GLenum pname)
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case GL_TEXTURE_LUMINANCE_SIZE:
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return info->LuminanceBits;
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case GL_INDEX_BITS:
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return info->IndexBits;
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return 0;
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case GL_DEPTH_BITS:
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case GL_TEXTURE_DEPTH_SIZE_ARB:
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case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
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