nak: Optimize jumps to fall-through if possible
This saves 15 instructions on the compute shader in Sascha Willems' computecloth example. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26473>
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1 changed files with 20 additions and 1 deletions
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@ -118,9 +118,28 @@ fn rewrite_cfg(func: &mut Function) {
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let _ = std::mem::replace(&mut func.blocks, builder.as_cfg());
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let _ = std::mem::replace(&mut func.blocks, builder.as_cfg());
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}
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}
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/// Replace jumps to the following block with fall-through
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fn opt_fall_through(func: &mut Function) {
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for i in 0..func.blocks.len() - 1 {
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let remove_last_instr = match func.blocks[i].branch() {
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Some(b) => match b.op {
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Op::Bra(OpBra { target }) => target == func.blocks[i + 1].label,
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_ => false,
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},
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None => false,
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};
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if remove_last_instr {
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func.blocks[i].instrs.pop();
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}
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}
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}
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impl Function {
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impl Function {
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pub fn opt_jump_thread(&mut self) {
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pub fn opt_jump_thread(&mut self) {
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jump_thread(self);
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if jump_thread(self) {
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opt_fall_through(self);
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}
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}
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}
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}
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}
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