d3d12: Fix MSAA-disabling pass; sample mask should be 0 for helper lanes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26180>
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@ -805,7 +805,7 @@ lower_multisampling_instr(nir_builder *b, nir_instr *instr, void *_data)
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case nir_intrinsic_load_sample_id:
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return nir_imm_int(b, 0);
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case nir_intrinsic_load_sample_mask_in:
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return nir_imm_int(b, 1);
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return nir_b2i32(b, nir_ine_imm(b, &intr->def, 0));
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default:
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unreachable("Invalid intrinsic");
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}
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