radv: enable msad_4x8
This helps some FSR3 shaders. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26907>
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@ -114,6 +114,7 @@ get_nir_options_for_stage(struct radv_physical_device *device, gl_shader_stage s
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.has_pack_half_2x16_rtz = true,
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.has_bit_test = !device->use_llvm,
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.has_fmulz = true,
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.has_msad = true,
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.max_unroll_iterations = 32,
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.max_unroll_iterations_aggressive = 128,
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.use_interpolated_input_intrinsics = true,
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