r600: Delay emission of texture gradients and lookup offsets

Gradients used in texture lookups and the offsets must reside in the
same fetch clause (the first is imposed by the hardware and the second
is expected by sb). In order to ensure that no ALU clause is inserted
between emission and use of these, delay the emission of these
instructions until the texture instruction using them is also emitted.

This is needed in preparation for the correction of the texture array
indices.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Gert Wollny 2018-07-17 19:04:07 +02:00 committed by Gert Wollny
parent cc10b34e9e
commit 626bd455d4

View file

@ -7453,9 +7453,10 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
{
struct tgsi_full_instruction *inst = &ctx->parse.FullToken.FullInstruction;
struct r600_bytecode_tex tex;
struct r600_bytecode_tex grad_offs[3];
struct r600_bytecode_alu alu;
unsigned src_gpr;
int r, i, j;
int r, i, j, n_grad_offs = 0;
int opcode;
bool read_compressed_msaa = ctx->bc->has_compressed_msaa_texturing &&
inst->Instruction.Opcode == TGSI_OPCODE_TXF &&
@ -7828,31 +7829,29 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
}
for (i = 1; i < 3; i++) {
/* set gradients h/v */
memset(&tex, 0, sizeof(struct r600_bytecode_tex));
tex.op = (i == 1) ? FETCH_OP_SET_GRADIENTS_H :
struct r600_bytecode_tex *t = &grad_offs[n_grad_offs++];
memset(t, 0, sizeof(struct r600_bytecode_tex));
t->op = (i == 1) ? FETCH_OP_SET_GRADIENTS_H :
FETCH_OP_SET_GRADIENTS_V;
tex.sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
tex.sampler_index_mode = sampler_index_mode;
tex.resource_id = tex.sampler_id + R600_MAX_CONST_BUFFERS;
tex.resource_index_mode = sampler_index_mode;
t->sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
t->sampler_index_mode = sampler_index_mode;
t->resource_id = t->sampler_id + R600_MAX_CONST_BUFFERS;
t->resource_index_mode = sampler_index_mode;
tex.src_gpr = (i == 1) ? temp_h : temp_v;
tex.src_sel_x = 0;
tex.src_sel_y = 1;
tex.src_sel_z = 2;
tex.src_sel_w = 3;
t->src_gpr = (i == 1) ? temp_h : temp_v;
t->src_sel_x = 0;
t->src_sel_y = 1;
t->src_sel_z = 2;
t->src_sel_w = 3;
tex.dst_gpr = r600_get_temp(ctx); /* just to avoid confusing the asm scheduler */
tex.dst_sel_x = tex.dst_sel_y = tex.dst_sel_z = tex.dst_sel_w = 7;
t->dst_gpr = r600_get_temp(ctx); /* just to avoid confusing the asm scheduler */
t->dst_sel_x = t->dst_sel_y = t->dst_sel_z = t->dst_sel_w = 7;
if (inst->Texture.Texture != TGSI_TEXTURE_RECT) {
tex.coord_type_x = 1;
tex.coord_type_y = 1;
tex.coord_type_z = 1;
tex.coord_type_w = 1;
t->coord_type_x = 1;
t->coord_type_y = 1;
t->coord_type_z = 1;
t->coord_type_w = 1;
}
r = r600_bytecode_add_tex(ctx->bc, &tex);
if (r)
return r;
}
}
@ -8257,32 +8256,30 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
if (opcode == FETCH_OP_GATHER4 &&
inst->TexOffsets[0].File != TGSI_FILE_NULL &&
inst->TexOffsets[0].File != TGSI_FILE_IMMEDIATE) {
struct r600_bytecode_tex *t;
opcode = FETCH_OP_GATHER4_O;
/* GATHER4_O/GATHER4_C_O use offset values loaded by
SET_TEXTURE_OFFSETS instruction. The immediate offset values
encoded in the instruction are ignored. */
memset(&tex, 0, sizeof(struct r600_bytecode_tex));
tex.op = FETCH_OP_SET_TEXTURE_OFFSETS;
tex.sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
tex.sampler_index_mode = sampler_index_mode;
tex.resource_id = tex.sampler_id + R600_MAX_CONST_BUFFERS;
tex.resource_index_mode = sampler_index_mode;
t = &grad_offs[n_grad_offs++];
memset(t, 0, sizeof(struct r600_bytecode_tex));
t->op = FETCH_OP_SET_TEXTURE_OFFSETS;
t->sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
t->sampler_index_mode = sampler_index_mode;
t->resource_id = t->sampler_id + R600_MAX_CONST_BUFFERS;
t->resource_index_mode = sampler_index_mode;
tex.src_gpr = ctx->file_offset[inst->TexOffsets[0].File] + inst->TexOffsets[0].Index;
tex.src_sel_x = inst->TexOffsets[0].SwizzleX;
tex.src_sel_y = inst->TexOffsets[0].SwizzleY;
tex.src_sel_z = inst->TexOffsets[0].SwizzleZ;
tex.src_sel_w = 4;
t->src_gpr = ctx->file_offset[inst->TexOffsets[0].File] + inst->TexOffsets[0].Index;
t->src_sel_x = inst->TexOffsets[0].SwizzleX;
t->src_sel_y = inst->TexOffsets[0].SwizzleY;
t->src_sel_z = inst->TexOffsets[0].SwizzleZ;
t->src_sel_w = 4;
tex.dst_sel_x = 7;
tex.dst_sel_y = 7;
tex.dst_sel_z = 7;
tex.dst_sel_w = 7;
r = r600_bytecode_add_tex(ctx->bc, &tex);
if (r)
return r;
t->dst_sel_x = 7;
t->dst_sel_y = 7;
t->dst_sel_z = 7;
t->dst_sel_w = 7;
}
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D ||
@ -8465,6 +8462,13 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
}
}
/* Emit set gradient and offset instructions. */
for (i = 0; i < n_grad_offs; ++i) {
r = r600_bytecode_add_tex(ctx->bc, &grad_offs[i]);
if (r)
return r;
}
r = r600_bytecode_add_tex(ctx->bc, &tex);
if (r)
return r;