From 6bfe65d1dc167d5b70ae5bce7bc9b91638e7fe04 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 7 Oct 2021 10:23:51 +0200 Subject: [PATCH] radv: do not initialize is_ngg_passthrough for geometry shaders Geometry shaders can't be NGG passthrough at all. Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen Part-of: --- src/amd/vulkan/radv_pipeline.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index af37ed5a5af..8106e93d749 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2954,7 +2954,6 @@ radv_fill_shader_info(struct radv_pipeline *pipeline, infos[MESA_SHADER_GEOMETRY].tes.as_es = infos[MESA_SHADER_TESS_EVAL].tes.as_es; } infos[MESA_SHADER_GEOMETRY].is_ngg = infos[pre_stage].is_ngg; - infos[MESA_SHADER_GEOMETRY].is_ngg_passthrough = infos[pre_stage].is_ngg_passthrough; infos[MESA_SHADER_GEOMETRY].gs.es_type = pre_stage; for (int i = 0; i < 2; i++) {