mesa/main: Get rid of outdated GDB-hack
All of these enums are now in use around in the code, so there's no need to explicitly use them here any more. Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 0 additions and 27 deletions
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@ -337,31 +337,6 @@ _mesa_destroy_visual( struct gl_config *vis )
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/*@{*/
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/**
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* This is lame. gdb only seems to recognize enum types that are
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* actually used somewhere. We want to be able to print/use enum
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* values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
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* the gl_texture_index type anywhere. Thus, this lame function.
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*/
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static void
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dummy_enum_func(void)
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{
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gl_buffer_index bi = BUFFER_FRONT_LEFT;
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gl_face_index fi = FACE_POS_X;
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gl_frag_result fr = FRAG_RESULT_DEPTH;
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gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
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gl_vert_attrib va = VERT_ATTRIB_POS;
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gl_varying_slot vs = VARYING_SLOT_POS;
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(void) bi;
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(void) fi;
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(void) fr;
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(void) ti;
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(void) va;
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(void) vs;
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}
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/**
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* One-time initialization mutex lock.
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*
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@ -434,8 +409,6 @@ one_time_init( struct gl_context *ctx )
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* #ifdef tests here.
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*/
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atexit(_mesa_destroy_shader_compiler);
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dummy_enum_func();
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}
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