mesa/main: Get rid of outdated GDB-hack

All of these enums are now in use around in the code, so there's no need
to explicitly use them here any more.

Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Erik Faye-Lund 2015-06-28 14:51:04 +02:00 committed by Matt Turner
parent d15b32ebde
commit 73d2b5af52

View file

@ -337,31 +337,6 @@ _mesa_destroy_visual( struct gl_config *vis )
/*@{*/
/**
* This is lame. gdb only seems to recognize enum types that are
* actually used somewhere. We want to be able to print/use enum
* values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
* the gl_texture_index type anywhere. Thus, this lame function.
*/
static void
dummy_enum_func(void)
{
gl_buffer_index bi = BUFFER_FRONT_LEFT;
gl_face_index fi = FACE_POS_X;
gl_frag_result fr = FRAG_RESULT_DEPTH;
gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
gl_vert_attrib va = VERT_ATTRIB_POS;
gl_varying_slot vs = VARYING_SLOT_POS;
(void) bi;
(void) fi;
(void) fr;
(void) ti;
(void) va;
(void) vs;
}
/**
* One-time initialization mutex lock.
*
@ -434,8 +409,6 @@ one_time_init( struct gl_context *ctx )
* #ifdef tests here.
*/
atexit(_mesa_destroy_shader_compiler);
dummy_enum_func();
}