radv: enable smoothLines
For Zink. This marks one piglit test as expected failure because polygon smoothing can't be implemented properly in Vulkan. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21587>
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3 changed files with 7 additions and 1 deletions
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@ -795,7 +795,7 @@ radv_physical_device_get_features(const struct radv_physical_device *pdevice,
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/* VK_EXT_line_rasterization */
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.rectangularLines = true,
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.bresenhamLines = true,
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.smoothLines = false,
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.smoothLines = true,
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.stippledRectangularLines = false,
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/* FIXME: Some stippled Bresenham CTS fails on Vega10
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* but work on Raven.
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@ -452,3 +452,6 @@ spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
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spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
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spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-float-and-ushort,Fail
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spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-drawpixels,Fail
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# Polygon smoothing isn't supported in Vulkan.
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spec@!opengl 1.0@gl-1.0-polygon-line-aa,Fail
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@ -456,3 +456,6 @@ spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
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spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
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spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-float-and-ushort,Fail
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spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-drawpixels,Fail
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# Polygon smoothing isn't supported in Vulkan.
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spec@!opengl 1.0@gl-1.0-polygon-line-aa,Fail
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