From 87f03b1662492249b03aa0406024a4c7ef5ebfd1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marcin=20=C5=9Alusarz?= Date: Wed, 24 Nov 2021 12:38:07 +0100 Subject: [PATCH] nir: limit lower_clip_cull_distance_arrays input to traditional stages Compute, task, mesh & raytracing stages don't support ClipDistance/CullDistance as input. This change is not needed for correctness. Just something I stumbled on. Reviewed-by: Caio Oliveira Part-of: --- src/compiler/nir/nir_lower_clip_cull_distance_arrays.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c index 126e5c87149..26f771817cc 100644 --- a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c +++ b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c @@ -128,7 +128,8 @@ nir_lower_clip_cull_distance_arrays(nir_shader *nir) nir->info.stage == MESA_SHADER_MESH) progress |= combine_clip_cull(nir, nir_var_shader_out, true); - if (nir->info.stage > MESA_SHADER_VERTEX) { + if (nir->info.stage > MESA_SHADER_VERTEX && + nir->info.stage <= MESA_SHADER_FRAGMENT) { progress |= combine_clip_cull(nir, nir_var_shader_in, nir->info.stage == MESA_SHADER_FRAGMENT); }