radv: remove no-op about the view index in the shader info pass

The view index is always lowered to map the layer ID for fragment
shaders. This was never reached.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13243>
This commit is contained in:
Samuel Pitoiset 2021-10-06 14:11:50 +02:00
parent 61a3e75242
commit 960d7bf2d3

View file

@ -219,8 +219,6 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
break;
case nir_intrinsic_load_view_index:
info->needs_multiview_view_index = true;
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.layer_input = true;
break;
case nir_intrinsic_load_invocation_id:
info->uses_invocation_id = true;