radv,driconf: Enable active AS leaf workaround for Jedi Survivor

Another game that can't get AS updates right.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27590>
(cherry picked from commit afab80bdb69928a6a5724a813b0903d0fdc62f8f)
This commit is contained in:
Friedrich Vock 2024-02-13 09:02:45 +01:00 committed by Eric Engestrom
parent e4c2cbeb33
commit 9b4abb2ed0
2 changed files with 5 additions and 1 deletions

View file

@ -784,7 +784,7 @@
"description": "radv,driconf: Enable active AS leaf workaround for Jedi Survivor",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -159,6 +159,10 @@ Application bugs worked around in this file:
<option name="radv_ssbo_non_uniform" value="true" />
</application>
<application name="Star Wars: Jedi Survivor" executable="JediSurvivor.exe">
<option name="radv_force_active_accel_struct_leaves" value="true" />
</application>
<!-- OpenGL Game workarounds (zink) -->
<application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64">
<option name="radv_zero_vram" value="true" />