glsl: Remove duplicate definition of gl_MaxTess*ImageUniforms built-in constants.
These seem to have been re-added at some point during the ARB_tessellation_shader implementation work. AFAICT the second (correct) definition of each constant would have had no effect because the symbols were already defined. Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@ -754,8 +754,6 @@ builtin_variable_generator::generate_constants()
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state->Const.MaxImageSamples);
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add_const("gl_MaxVertexImageUniforms",
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state->Const.MaxVertexImageUniforms);
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add_const("gl_MaxTessControlImageUniforms", 0);
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add_const("gl_MaxTessEvaluationImageUniforms", 0);
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add_const("gl_MaxGeometryImageUniforms",
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state->Const.MaxGeometryImageUniforms);
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add_const("gl_MaxFragmentImageUniforms",
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