vl: add a median filter for noise reduction
This is a shader based median filter, generally used for noise reduction, it could still need some improvements, but should usually work out of the box. Signed-off-by: Christian König <deathsimple@vodafone.de>
This commit is contained in:
parent
a7750c9fb5
commit
a9ffcceee9
3 changed files with 469 additions and 0 deletions
|
|
@ -138,6 +138,7 @@ C_SOURCES := \
|
|||
util/u_vbuf.c \
|
||||
vl/vl_csc.c \
|
||||
vl/vl_compositor.c \
|
||||
vl/vl_median_filter.c \
|
||||
vl/vl_decoder.c \
|
||||
vl/vl_mpeg12_decoder.c \
|
||||
vl/vl_mpeg12_bitstream.c \
|
||||
|
|
|
|||
398
src/gallium/auxiliary/vl/vl_median_filter.c
Normal file
398
src/gallium/auxiliary/vl/vl_median_filter.c
Normal file
|
|
@ -0,0 +1,398 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2012 Christian König.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include "pipe/p_context.h"
|
||||
|
||||
#include "tgsi/tgsi_ureg.h"
|
||||
|
||||
#include "util/u_draw.h"
|
||||
#include "util/u_memory.h"
|
||||
#include "util/u_math.h"
|
||||
|
||||
#include "vl_types.h"
|
||||
#include "vl_vertex_buffers.h"
|
||||
#include "vl_median_filter.h"
|
||||
|
||||
enum VS_OUTPUT
|
||||
{
|
||||
VS_O_VPOS,
|
||||
VS_O_VTEX
|
||||
};
|
||||
|
||||
static void *
|
||||
create_vert_shader(struct vl_median_filter *filter)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_src i_vpos;
|
||||
struct ureg_dst o_vpos, o_vtex;
|
||||
|
||||
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
|
||||
if (!shader)
|
||||
return NULL;
|
||||
|
||||
i_vpos = ureg_DECL_vs_input(shader, 0);
|
||||
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
|
||||
o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
|
||||
|
||||
ureg_MOV(shader, o_vpos, i_vpos);
|
||||
ureg_MOV(shader, o_vtex, i_vpos);
|
||||
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, filter->pipe);
|
||||
}
|
||||
|
||||
static inline bool
|
||||
is_vec_zero(struct vertex2f v)
|
||||
{
|
||||
return v.x == 0.0f && v.y == 0.0f;
|
||||
}
|
||||
|
||||
static void *
|
||||
create_frag_shader(struct vl_median_filter *filter,
|
||||
struct vertex2f *offsets,
|
||||
unsigned num_offsets)
|
||||
{
|
||||
struct pipe_screen *screen = filter->pipe->screen;
|
||||
struct ureg_program *shader;
|
||||
struct ureg_src i_vtex;
|
||||
struct ureg_src sampler;
|
||||
struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
|
||||
const unsigned median = num_offsets >> 1;
|
||||
int i, j;
|
||||
|
||||
assert(num_offsets & 1); /* we need an odd number of offsets */
|
||||
if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */
|
||||
FREE(t_array);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (num_offsets > screen->get_shader_param(
|
||||
screen, TGSI_PROCESSOR_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS)) {
|
||||
|
||||
FREE(t_array);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
|
||||
if (!shader) {
|
||||
FREE(t_array);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
|
||||
sampler = ureg_DECL_sampler(shader, 0);
|
||||
|
||||
for (i = 0; i < num_offsets; ++i) {
|
||||
if (i == median)
|
||||
t_array[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
else
|
||||
t_array[i] = ureg_DECL_temporary(shader);
|
||||
}
|
||||
|
||||
/*
|
||||
* t_array[0..*] = vtex + offset[0..*]
|
||||
* t_array[0..*] = tex(t_array[0..*], sampler)
|
||||
* result = partial_bubblesort(t_array)[mid]
|
||||
*/
|
||||
|
||||
for (i = 0; i < num_offsets; ++i) {
|
||||
if (!is_vec_zero(offsets[i])) {
|
||||
ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
|
||||
i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
|
||||
ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
|
||||
ureg_imm1f(shader, 0.0f));
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < num_offsets; ++i) {
|
||||
struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]);
|
||||
ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
|
||||
}
|
||||
|
||||
// TODO: Couldn't this be improved even more?
|
||||
for (i = 0; i <= median; ++i) {
|
||||
for (j = 1; j < (num_offsets - i - 1); ++j) {
|
||||
struct ureg_dst tmp = ureg_DECL_temporary(shader);
|
||||
ureg_MOV(shader, tmp, ureg_src(t_array[j]));
|
||||
ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
|
||||
ureg_MIN(shader, t_array[j - 1], ureg_src(tmp), ureg_src(t_array[j - 1]));
|
||||
ureg_release_temporary(shader, tmp);
|
||||
}
|
||||
if (i == median)
|
||||
ureg_MAX(shader, t_array[j], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
|
||||
else
|
||||
ureg_MIN(shader, t_array[j - 1], ureg_src(t_array[j]), ureg_src(t_array[j - 1]));
|
||||
}
|
||||
|
||||
ureg_END(shader);
|
||||
|
||||
FREE(t_array);
|
||||
return ureg_create_shader_and_destroy(shader, filter->pipe);
|
||||
}
|
||||
|
||||
static void
|
||||
generate_offsets(enum vl_median_filter_shape shape, unsigned size,
|
||||
struct vertex2f **offsets, unsigned *num_offsets)
|
||||
{
|
||||
int i = 0, half_size;
|
||||
struct vertex2f v;
|
||||
|
||||
assert(offsets && num_offsets);
|
||||
|
||||
/* size needs to be odd */
|
||||
size = align(size, 2) - 1;
|
||||
half_size = size >> 1;
|
||||
|
||||
switch(shape) {
|
||||
case VL_MEDIAN_FILTER_BOX:
|
||||
*num_offsets = size*size;
|
||||
break;
|
||||
|
||||
case VL_MEDIAN_FILTER_CROSS:
|
||||
case VL_MEDIAN_FILTER_X:
|
||||
*num_offsets = size + size - 1;
|
||||
break;
|
||||
|
||||
case VL_MEDIAN_FILTER_HORIZONTAL:
|
||||
case VL_MEDIAN_FILTER_VERTICAL:
|
||||
*num_offsets = size;
|
||||
break;
|
||||
|
||||
default:
|
||||
*num_offsets = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
*offsets = MALLOC(sizeof(struct vertex2f) * *num_offsets);
|
||||
if (!*offsets)
|
||||
return;
|
||||
|
||||
switch(shape) {
|
||||
case VL_MEDIAN_FILTER_BOX:
|
||||
for (v.x = -half_size; v.x <= half_size; ++v.x)
|
||||
for (v.y = -half_size; v.y <= half_size; ++v.y)
|
||||
(*offsets)[i++] = v;
|
||||
break;
|
||||
|
||||
case VL_MEDIAN_FILTER_CROSS:
|
||||
v.y = 0.0f;
|
||||
for (v.x = -half_size; v.x <= half_size; ++v.x)
|
||||
(*offsets)[i++] = v;
|
||||
|
||||
v.x = 0.0f;
|
||||
for (v.y = -half_size; v.y <= half_size; ++v.y)
|
||||
if (v.y != 0.0f)
|
||||
(*offsets)[i++] = v;
|
||||
break;
|
||||
|
||||
case VL_MEDIAN_FILTER_X:
|
||||
for (v.x = v.y = -half_size; v.x <= half_size; ++v.x, ++v.y)
|
||||
(*offsets)[i++] = v;
|
||||
|
||||
for (v.x = -half_size, v.y = half_size; v.x <= half_size; ++v.x, --v.y)
|
||||
if (v.y != 0.0f)
|
||||
(*offsets)[i++] = v;
|
||||
break;
|
||||
|
||||
case VL_MEDIAN_FILTER_HORIZONTAL:
|
||||
v.y = 0.0f;
|
||||
for (v.x = -half_size; v.x <= half_size; ++v.x)
|
||||
(*offsets)[i++] = v;
|
||||
break;
|
||||
|
||||
case VL_MEDIAN_FILTER_VERTICAL:
|
||||
v.x = 0.0f;
|
||||
for (v.y = -half_size; v.y <= half_size; ++v.y)
|
||||
(*offsets)[i++] = v;
|
||||
break;
|
||||
}
|
||||
|
||||
assert(i == *num_offsets);
|
||||
}
|
||||
|
||||
bool
|
||||
vl_median_filter_init(struct vl_median_filter *filter, struct pipe_context *pipe,
|
||||
unsigned width, unsigned height, unsigned size,
|
||||
enum vl_median_filter_shape shape)
|
||||
{
|
||||
struct pipe_rasterizer_state rs_state;
|
||||
struct pipe_blend_state blend;
|
||||
struct pipe_sampler_state sampler;
|
||||
struct vertex2f *offsets = NULL;
|
||||
struct pipe_vertex_element ve;
|
||||
unsigned i, num_offsets = 0;
|
||||
|
||||
assert(filter && pipe);
|
||||
assert(width && height);
|
||||
assert(size > 0 && size < 20);
|
||||
|
||||
memset(filter, 0, sizeof(*filter));
|
||||
filter->pipe = pipe;
|
||||
|
||||
memset(&rs_state, 0, sizeof(rs_state));
|
||||
rs_state.gl_rasterization_rules = true;
|
||||
rs_state.depth_clip = 1;
|
||||
filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
|
||||
if (!filter->rs_state)
|
||||
goto error_rs_state;
|
||||
|
||||
memset(&blend, 0, sizeof blend);
|
||||
blend.rt[0].rgb_func = PIPE_BLEND_ADD;
|
||||
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
|
||||
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
|
||||
blend.rt[0].alpha_func = PIPE_BLEND_ADD;
|
||||
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
|
||||
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
|
||||
blend.logicop_func = PIPE_LOGICOP_CLEAR;
|
||||
blend.rt[0].colormask = PIPE_MASK_RGBA;
|
||||
filter->blend = pipe->create_blend_state(pipe, &blend);
|
||||
if (!filter->blend)
|
||||
goto error_blend;
|
||||
|
||||
memset(&sampler, 0, sizeof(sampler));
|
||||
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
||||
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
||||
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
||||
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
|
||||
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
|
||||
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
|
||||
sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
|
||||
sampler.compare_func = PIPE_FUNC_ALWAYS;
|
||||
sampler.normalized_coords = 1;
|
||||
filter->sampler = pipe->create_sampler_state(pipe, &sampler);
|
||||
if (!filter->sampler)
|
||||
goto error_sampler;
|
||||
|
||||
filter->quad = vl_vb_upload_quads(pipe);
|
||||
if(!filter->quad.buffer)
|
||||
goto error_quad;
|
||||
|
||||
memset(&ve, 0, sizeof(ve));
|
||||
ve.src_offset = 0;
|
||||
ve.instance_divisor = 0;
|
||||
ve.vertex_buffer_index = 0;
|
||||
ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
|
||||
filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
|
||||
if (!filter->ves)
|
||||
goto error_ves;
|
||||
|
||||
generate_offsets(shape, size, &offsets, &num_offsets);
|
||||
if (!offsets)
|
||||
goto error_offsets;
|
||||
|
||||
for (i = 0; i < num_offsets; ++i) {
|
||||
offsets[i].x /= width;
|
||||
offsets[i].y /= height;
|
||||
}
|
||||
|
||||
filter->vs = create_vert_shader(filter);
|
||||
if (!filter->vs)
|
||||
goto error_vs;
|
||||
|
||||
filter->fs = create_frag_shader(filter, offsets, num_offsets);
|
||||
if (!filter->fs)
|
||||
goto error_fs;
|
||||
|
||||
FREE(offsets);
|
||||
return true;
|
||||
|
||||
error_fs:
|
||||
pipe->delete_vs_state(pipe, filter->vs);
|
||||
|
||||
error_vs:
|
||||
FREE(offsets);
|
||||
|
||||
error_offsets:
|
||||
pipe->delete_vertex_elements_state(pipe, filter->ves);
|
||||
|
||||
error_ves:
|
||||
pipe_resource_reference(&filter->quad.buffer, NULL);
|
||||
|
||||
error_quad:
|
||||
pipe->delete_sampler_state(pipe, filter->sampler);
|
||||
|
||||
error_sampler:
|
||||
pipe->delete_blend_state(pipe, filter->blend);
|
||||
|
||||
error_blend:
|
||||
pipe->delete_rasterizer_state(pipe, filter->rs_state);
|
||||
|
||||
error_rs_state:
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
vl_median_filter_cleanup(struct vl_median_filter *filter)
|
||||
{
|
||||
assert(filter);
|
||||
|
||||
filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
|
||||
filter->pipe->delete_blend_state(filter->pipe, filter->blend);
|
||||
filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
|
||||
filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
|
||||
pipe_resource_reference(&filter->quad.buffer, NULL);
|
||||
|
||||
filter->pipe->delete_vs_state(filter->pipe, filter->vs);
|
||||
filter->pipe->delete_fs_state(filter->pipe, filter->fs);
|
||||
}
|
||||
|
||||
void
|
||||
vl_median_filter_render(struct vl_median_filter *filter,
|
||||
struct pipe_sampler_view *src,
|
||||
struct pipe_surface *dst)
|
||||
{
|
||||
struct pipe_viewport_state viewport;
|
||||
struct pipe_framebuffer_state fb_state;
|
||||
|
||||
assert(filter && src && dst);
|
||||
|
||||
memset(&viewport, 0, sizeof(viewport));
|
||||
viewport.scale[0] = dst->width;
|
||||
viewport.scale[1] = dst->height;
|
||||
viewport.scale[2] = 1;
|
||||
viewport.scale[3] = 1;
|
||||
|
||||
memset(&fb_state, 0, sizeof(fb_state));
|
||||
fb_state.width = dst->width;
|
||||
fb_state.height = dst->height;
|
||||
fb_state.nr_cbufs = 1;
|
||||
fb_state.cbufs[0] = dst;
|
||||
|
||||
filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
|
||||
filter->pipe->bind_blend_state(filter->pipe, filter->blend);
|
||||
filter->pipe->bind_fragment_sampler_states(filter->pipe, 1, &filter->sampler);
|
||||
filter->pipe->set_fragment_sampler_views(filter->pipe, 1, &src);
|
||||
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
|
||||
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
|
||||
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
|
||||
filter->pipe->set_viewport_state(filter->pipe, &viewport);
|
||||
filter->pipe->set_vertex_buffers(filter->pipe, 1, &filter->quad);
|
||||
filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
|
||||
|
||||
util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
|
||||
}
|
||||
70
src/gallium/auxiliary/vl/vl_median_filter.h
Normal file
70
src/gallium/auxiliary/vl/vl_median_filter.h
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2012 Christian König.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
/* implementation of a median filter for noise reduction */
|
||||
|
||||
#ifndef vl_median_filter_h
|
||||
#define vl_median_filter_h
|
||||
|
||||
#include "pipe/p_state.h"
|
||||
|
||||
enum vl_median_filter_shape
|
||||
{
|
||||
VL_MEDIAN_FILTER_BOX,
|
||||
VL_MEDIAN_FILTER_CROSS,
|
||||
VL_MEDIAN_FILTER_X,
|
||||
VL_MEDIAN_FILTER_HORIZONTAL,
|
||||
VL_MEDIAN_FILTER_VERTICAL
|
||||
};
|
||||
|
||||
struct vl_median_filter
|
||||
{
|
||||
struct pipe_context *pipe;
|
||||
struct pipe_vertex_buffer quad;
|
||||
|
||||
void *rs_state;
|
||||
void *blend;
|
||||
void *sampler;
|
||||
void *ves;
|
||||
void *vs, *fs;
|
||||
};
|
||||
|
||||
bool
|
||||
vl_median_filter_init(struct vl_median_filter *filter, struct pipe_context *pipe,
|
||||
unsigned width, unsigned height, unsigned size,
|
||||
enum vl_median_filter_shape shape);
|
||||
|
||||
void
|
||||
vl_median_filter_cleanup(struct vl_median_filter *filter);
|
||||
|
||||
|
||||
void
|
||||
vl_median_filter_render(struct vl_median_filter *filter,
|
||||
struct pipe_sampler_view *src,
|
||||
struct pipe_surface *dst);
|
||||
|
||||
#endif /* vl_median_filter_h */
|
||||
Loading…
Add table
Add a link
Reference in a new issue