nir/print: Print whether the shader is internal or not

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23756>
This commit is contained in:
Caio Oliveira 2023-06-20 13:56:05 -07:00 committed by Marge Bot
parent 880a8bb943
commit af9be8c024

View file

@ -1935,6 +1935,8 @@ print_shader_info(const struct shader_info *info, FILE *fp)
if (info->label)
fprintf(fp, "label: %s\n", info->label);
fprintf(fp, "internal: %s\n", info->internal ? "true" : "false");
if (gl_shader_stage_uses_workgroup(info->stage)) {
fprintf(fp, "workgroup-size: %u, %u, %u%s\n",
info->workgroup_size[0],