nir/print: Print whether the shader is internal or not
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23756>
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@ -1935,6 +1935,8 @@ print_shader_info(const struct shader_info *info, FILE *fp)
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if (info->label)
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fprintf(fp, "label: %s\n", info->label);
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fprintf(fp, "internal: %s\n", info->internal ? "true" : "false");
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if (gl_shader_stage_uses_workgroup(info->stage)) {
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fprintf(fp, "workgroup-size: %u, %u, %u%s\n",
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info->workgroup_size[0],
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