mesa: Use DEBUG_NAMED_VALUE_END for const struct debug_named_value
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19448>
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5 changed files with 5 additions and 5 deletions
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@ -98,7 +98,7 @@ static const struct debug_named_value debug_control[] = {
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#endif
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{ "no_merge_jobs", V3D_DEBUG_NO_MERGE_JOBS,
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"Don't try to merge subpasses in the same job even if they share framebuffer configuration (v3dv only)" },
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{ NULL }
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DEBUG_NAMED_VALUE_END
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};
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DEBUG_GET_ONCE_FLAGS_OPTION(v3d_debug, "V3D_DEBUG", debug_control, 0)
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@ -87,7 +87,7 @@ static const struct debug_named_value nir_debug_control[] = {
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"Dump resulting kernel shader after each successful lowering/optimization call" },
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{ "print_consts", NIR_DEBUG_PRINT_CONSTS,
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"Print const value near each use of const SSA variable" },
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{ NULL }
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DEBUG_NAMED_VALUE_END
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};
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DEBUG_GET_ONCE_FLAGS_OPTION(nir_debug, "NIR_DEBUG", nir_debug_control, 0)
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@ -596,7 +596,7 @@ static const struct debug_named_value lima_debug_options[] = {
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"print debug info for shader disk cache" },
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{ "noblit", LIMA_DEBUG_NO_BLIT,
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"use generic u_blitter instead of lima-specific" },
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{ NULL }
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DEBUG_NAMED_VALUE_END
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};
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DEBUG_GET_ONCE_FLAGS_OPTION(lima_debug, "LIMA_DEBUG", lima_debug_options, 0)
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@ -69,7 +69,7 @@ static const struct debug_named_value vc4_debug_options[] = {
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{ "dump", VC4_DEBUG_DUMP,
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"Write a GPU command stream trace file" },
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#endif
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{ NULL }
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DEBUG_NAMED_VALUE_END
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};
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DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", vc4_debug_options, 0)
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@ -12,7 +12,7 @@ static const
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struct debug_named_value st_debug_flags[] = {
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{"oldtexops", ST_DEBUG_OLD_TEX_OPS, "oldtexops"},
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{"tgsi", ST_DEBUG_TGSI, "tgsi"},
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{NULL, 0, NULL},
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DEBUG_NAMED_VALUE_END
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};
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void
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st_debug_parse(void)
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