nv30: adapt to stencil ref changes
not sure if this has any hope of working
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ed0f3b08b6
commit
bedb6faec0
4 changed files with 46 additions and 6 deletions
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@ -61,7 +61,8 @@ enum nv30_state_index {
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NV30_STATE_VTXBUF = 31,
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NV30_STATE_VTXFMT = 32,
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NV30_STATE_VTXATTR = 33,
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NV30_STATE_MAX = 34
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NV30_STATE_SR = 34,
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NV30_STATE_MAX = 35
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};
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#include "nv30_screen.h"
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@ -79,6 +80,7 @@ enum nv30_state_index {
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#define NV30_NEW_FRAGPROG (1 << 10)
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#define NV30_NEW_ARRAYS (1 << 11)
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#define NV30_NEW_UCP (1 << 12)
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#define NV30_NEW_SR (1 << 13)
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struct nv30_rasterizer_state {
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struct pipe_rasterizer_state pipe;
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@ -129,6 +131,7 @@ struct nv30_context {
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struct nv30_zsa_state *zsa;
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struct nv30_blend_state *blend;
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struct pipe_blend_color blend_colour;
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struct pipe_stencil_ref stencil_ref;
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struct pipe_viewport_state viewport;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_buffer *idxbuf;
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@ -194,6 +197,7 @@ extern struct nv30_state_entry nv30_state_viewport;
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extern struct nv30_state_entry nv30_state_framebuffer;
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extern struct nv30_state_entry nv30_state_fragtex;
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extern struct nv30_state_entry nv30_state_vbo;
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extern struct nv30_state_entry nv30_state_sr;
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/* nv30_vbo.c */
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extern void nv30_draw_arrays(struct pipe_context *, unsigned mode,
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@ -435,7 +435,7 @@ nv30_depth_stencil_alpha_state_create(struct pipe_context *pipe,
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{
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struct nv30_context *nv30 = nv30_context(pipe);
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struct nv30_zsa_state *zsaso = CALLOC(1, sizeof(*zsaso));
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struct nouveau_stateobj *so = so_new(5, 21, 0);
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struct nouveau_stateobj *so = so_new(6, 20, 0);
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struct nouveau_grobj *rankine = nv30->screen->rankine;
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so_method(so, rankine, NV34TCL_DEPTH_FUNC, 3);
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@ -449,11 +449,11 @@ nv30_depth_stencil_alpha_state_create(struct pipe_context *pipe,
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so_data (so, float_to_ubyte(cso->alpha.ref_value));
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if (cso->stencil[0].enabled) {
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so_method(so, rankine, NV34TCL_STENCIL_FRONT_ENABLE, 8);
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so_method(so, rankine, NV34TCL_STENCIL_FRONT_ENABLE, 3);
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so_data (so, cso->stencil[0].enabled ? 1 : 0);
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so_data (so, cso->stencil[0].writemask);
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so_data (so, nvgl_comparison_op(cso->stencil[0].func));
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so_data (so, cso->stencil[0].ref_value);
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so_method(so, rankine, NV34TCL_STENCIL_FRONT_FUNC_MASK, 4);
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so_data (so, cso->stencil[0].valuemask);
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so_data (so, nvgl_stencil_op(cso->stencil[0].fail_op));
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so_data (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
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@ -464,11 +464,11 @@ nv30_depth_stencil_alpha_state_create(struct pipe_context *pipe,
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}
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if (cso->stencil[1].enabled) {
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so_method(so, rankine, NV34TCL_STENCIL_BACK_ENABLE, 8);
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so_method(so, rankine, NV34TCL_STENCIL_BACK_ENABLE, 3);
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so_data (so, cso->stencil[1].enabled ? 1 : 0);
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so_data (so, cso->stencil[1].writemask);
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so_data (so, nvgl_comparison_op(cso->stencil[1].func));
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so_data (so, cso->stencil[1].ref_value);
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so_method(so, rankine, NV34TCL_STENCIL_BACK_FUNC_MASK, 4);
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so_data (so, cso->stencil[1].valuemask);
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so_data (so, nvgl_stencil_op(cso->stencil[1].fail_op));
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so_data (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
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@ -582,6 +582,16 @@ nv30_set_blend_color(struct pipe_context *pipe,
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nv30->dirty |= NV30_NEW_BCOL;
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}
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static void
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nv30_set_stencil_ref(struct pipe_context *pipe,
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const struct pipe_stencil_ref *sr)
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{
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struct nv30_context *nv30 = nv30_context(pipe);
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nv30->stencil_ref = *sr;
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nv30->dirty |= NV30_NEW_SR;
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}
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static void
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nv30_set_clip_state(struct pipe_context *pipe,
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const struct pipe_clip_state *clip)
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@ -704,6 +714,7 @@ nv30_init_state_functions(struct nv30_context *nv30)
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nv30->pipe.delete_fs_state = nv30_fp_state_delete;
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nv30->pipe.set_blend_color = nv30_set_blend_color;
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nv30->pipe.set_stencil_ref = nv30_set_stencil_ref;
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nv30->pipe.set_clip_state = nv30_set_clip_state;
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nv30->pipe.set_constant_buffer = nv30_set_constant_buffer;
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nv30->pipe.set_framebuffer_state = nv30_set_framebuffer_state;
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@ -12,6 +12,7 @@ static struct nv30_state_entry *render_states[] = {
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&nv30_state_blend,
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&nv30_state_blend_colour,
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&nv30_state_zsa,
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&nv30_state_sr,
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&nv30_state_viewport,
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&nv30_state_vbo,
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NULL
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@ -15,3 +15,27 @@ struct nv30_state_entry nv30_state_zsa = {
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.hw = NV30_STATE_ZSA
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}
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};
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static boolean
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nv30_state_sr_validate(struct nv30_context *nv30)
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{
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struct nouveau_stateobj *so = so_new(2, 2, 0);
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struct pipe_stencil_ref *sr = &nv30->stencil_ref;
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so_method(so, nv30->screen->rankine, NV34TCL_STENCIL_FRONT_FUNC_REF, 1);
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so_data (so, sr->ref_value[0];
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so_method(so, nv30->screen->rankine, NV34TCL_STENCIL_BACK_FUNC_REF, 1);
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so_data (so, sr->ref_value[1];
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so_ref(so, &nv30->state.hw[NV30_STATE_SR]);
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so_ref(NULL, &so);
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return TRUE;
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}
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struct nv30_state_entry nv30_state_sr = {
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.validate = nv30_state_sr_validate,
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.dirty = {
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.pipe = NV30_NEW_SR,
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.hw = NV30_STATE_SR
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}
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};
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