nak/nir: Use count_vec4_slots instead of count_attribute_slots
This will give us the correct behavior in for doubles when the time comes. The count_attribute_slots() helper is for GL attributes where a dvec4 countes as one slot. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24998>
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1 changed files with 4 additions and 4 deletions
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@ -225,9 +225,9 @@ nak_attribute_attr_addr(gl_vert_attrib attrib)
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}
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static int
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count_location_bytes(const struct glsl_type *type, bool bindless)
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type_size_vec4_bytes(const struct glsl_type *type, bool bindless)
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{
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return glsl_count_attribute_slots(type, false) * 16;
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return glsl_count_vec4_slots(type, false, bindless) * 16;
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}
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static bool
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@ -240,7 +240,7 @@ nak_nir_lower_vs_inputs(nir_shader *nir)
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nak_attribute_attr_addr(var->data.location);
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}
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progress |= OPT(nir, nir_lower_io, nir_var_shader_in, count_location_bytes,
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progress |= OPT(nir, nir_lower_io, nir_var_shader_in, type_size_vec4_bytes,
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nir_lower_io_lower_64bit_to_32);
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return progress;
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@ -343,7 +343,7 @@ nak_nir_lower_varyings(nir_shader *nir, nir_variable_mode modes)
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nir_foreach_variable_with_modes(var, nir, modes)
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var->data.driver_location = nak_varying_attr_addr(var->data.location);
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OPT(nir, nir_lower_io, modes, count_location_bytes, 0);
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OPT(nir, nir_lower_io, modes, type_size_vec4_bytes, 0);
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switch (nir->info.stage) {
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case MESA_SHADER_TESS_CTRL:
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