nak/nir: Lower tessellation and geometry I/O

We also need to call nir_lower_indirect_derefs.  Even though we're not
lowering anything away, we need to call it so that it will lower clip
distance arrays.  The pass always lowers compact array derfs.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24998>
This commit is contained in:
Faith Ekstrand 2023-09-29 17:24:46 -05:00 committed by Marge Bot
parent 93db2c1254
commit c6c2c1b2b2

View file

@ -579,6 +579,7 @@ nak_nir_lower_system_value_instr(nir_builder *b, nir_instr *instr, void *data)
case nir_intrinsic_load_subgroup_invocation:
case nir_intrinsic_load_patch_vertices_in:
case nir_intrinsic_load_helper_invocation:
case nir_intrinsic_load_invocation_id:
case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_workgroup_id:
@ -715,12 +716,20 @@ nak_postprocess_nir(nir_shader *nir,
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
OPT(nir, nir_lower_indirect_derefs, 0, UINT32_MAX);
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
OPT(nir, nak_nir_lower_vs_inputs);
OPT(nir, nak_nir_lower_varyings, nir_var_shader_out);
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
OPT(nir, nak_nir_lower_varyings, nir_var_shader_in | nir_var_shader_out);
break;
case MESA_SHADER_FRAGMENT:
OPT(nir, nak_nir_lower_fs_inputs, fs_key);
OPT(nir, nak_nir_lower_fs_outputs);