vc4: Fix leak of simulator memory on screen cleanup.
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f519c3bff1
commit
c84306fdc2
2 changed files with 6 additions and 3 deletions
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@ -30,6 +30,7 @@
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#include "util/u_debug.h"
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#include "util/u_memory.h"
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#include "util/u_format.h"
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#include "util/ralloc.h"
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#include "vc4_screen.h"
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#include "vc4_context.h"
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@ -75,7 +76,7 @@ vc4_screen_get_vendor(struct pipe_screen *pscreen)
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static void
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vc4_screen_destroy(struct pipe_screen *pscreen)
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{
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free(pscreen);
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ralloc_free(pscreen);
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}
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static int
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@ -402,7 +403,7 @@ vc4_screen_is_format_supported(struct pipe_screen *pscreen,
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struct pipe_screen *
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vc4_screen_create(int fd)
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{
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struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
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struct vc4_screen *screen = ralloc(NULL, struct vc4_screen);
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struct pipe_screen *pscreen;
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pscreen = &screen->base;
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@ -24,6 +24,7 @@
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#ifdef USE_VC4_SIMULATOR
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#include "util/u_memory.h"
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#include "util/ralloc.h"
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#include "vc4_screen.h"
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#include "vc4_context.h"
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@ -191,7 +192,8 @@ void
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vc4_simulator_init(struct vc4_screen *screen)
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{
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screen->simulator_mem_size = 256 * 1024 * 1024;
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screen->simulator_mem_base = malloc(screen->simulator_mem_size);
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screen->simulator_mem_base = ralloc_size(screen,
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screen->simulator_mem_size);
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/* We supply our own memory so that we can have more aperture
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* available (256MB instead of simpenrose's default 64MB).
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